Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
12 hours 53 mins ago
Clive Thompson of Wired was playing Ninja Gaiden II when he realized that after a period of time, the dead bodies didn't disappear. In all Ninja Gaiden games, the bodies disappear into the thin after you have dealt with them. Why? Well, if you kill all those people, you'll obviously be wading in dead bodies. A thought occurred to Thompson. What happens to all those people you've killed? Gaming heaven perhaps?
On the one hand, this vanishing-body thing is such a blasé convention of gameplay that it's barely worth mentioning. No big deal, right? Often the designers make the bodies disappear for reasons of gameplay, because leaving all the bodies piled up is ludologically impractical: If every monster killed in World of Warcraft hung around forever, Azeroth would be so chest-deep in stinking corpses that you couldn't walk anywhere. The sheer metric tonnage of killing in our favorite games essentially requires that there be some sort of cleanup crew.
News story attached to:








Comments
Kudos to NGII for letting them all pile up. XD
Same as GTA games.
I 100% agree with iLL.
And those are just the games which aren't trying to be realistic, in Metal Gear Solid you can take tremendous amounts of damage, in Halo you can fall a hundred metres and live no probs, in Motorstorm you respawn. If games were realistic none of those things would happen.
But Finalblade that doesn't mean having this feature is useless, it all adds to the immersion
If companies could keep bodies on screen without it hindering load times or gameplay then more would try it. They don't think "hey, let's make dead bodies disappear because games aren't supposed to be realistic".
Ohhh! So now you want realism, when the SC4 clothes flies off was a stupid feature. LMAO
If you want a realistic experience, join the army. Or the navy.
=P
If they have a means around this then great!
That's cool, having the bodies stay there, although their essence/souls belong to Ryu now.
For example, in the Hitman games, there's a lot of ragdoll physics gone into killing people, and this stays in effect when they're dead. So basically you can shoot all the corpses around, and in some cases, into lakes, the sea, etc.
This news story is archived and is closed to comments now.