Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
19 hours 24 mins ago
When we play a Survival Horror game we want to feel scared. Not only for ourselves, but for the character we are playing as.
But what actually makes us scared for Survival Horror characters? Why do we want them to live through the horrors that they are faced with? And what happens if we aren't scared for them?
Chris, from Chris's Survival Horror Quest, takes a look at why gamers feel genuinely scared for their survival horror protagonists.
Go to source for full article
As horror cinema and literature has taught us, it is important that the player feel that they are constantly in danger, and that the possibility of death looms around every corner. Using a frail-looking character thus enables designers to achieve scares with less effort, as we have little trouble believing that the ghosts in Fatal Frame would make short work of a college student like Miku.
Even if the character looks weak and vulnerable, several developers have taken explicit steps to further hamper their characters fighting prowess. In Silent Hill, Harry is a lousy shot, and it takes him several seconds to aim. In Eternal Darkness, the protagonists fighting and magic abilities are offset by the insanity effects that plague the player throughout the game.
The goal of these choices is to render the player more vulnerable and thus increase the amount of tension generated by the game.
News story attached to:
- Carrier [PS2, DC]
- Clock Tower (Import) [SNES]
- Clock Tower [PSX]
- Clock Tower 3 [PS2]
- Echo Night [PC, PSX]
- Echo Night 2 [PSX]
- Eternal Darkness [GC, N64]
- Extermination [PS2]
- Fatal Frame IV (Import) [Wii]
- Fatal Frame III: The Tormented [PS2]
- Fatal Frame II: Crimson Butterfly [PS2]
- Fatal Frame [Xbox, PS2]
- Resident Evil 3: Nemesis [GC, DC, PSX, PC]
- Resident Evil 4 HD [XBOX360, PS3, iPhone, Wii]
- Resident Evil 5 [PC, PS3, XBOX360]
- Resident Evil [Wii, GC, PSX]
- Resident Evil 2 [GC, PSX, DC, N64]
- Resident Evil 4 [PC, GC, PS2]
- Silent Hill [PSX]
- Silent Hill 2 [PC, PS2]
- Silent Hill 3 [PS2]
- Silent Hill 3 [PC]
- Silent Hill 4: The Room [Xbox, PS2]
- The Suffering [GC, Xbox, PS2]
- The Thing [Xbox, PS2, PC, GBC]








Comments
But I'm even more scared for Albert Wesker. What if that virus inside him eventually screws him up?
- - -
Personally I always feel more scared for the average-joes. Games like Silent Hill and Fatal Frame have me shittin' myself scared because you know that these people could easily die in real life. They have no weapons experience, no training, no special abilities. It also helps the scare-factor when they only have weapons like Golf Clubs, Baseball Bats, Cameras, Handbags, etc.
It's damn scary trying to fend off monsters twice the size of your character with only a Wooden Plank to defend yourself with.
I enjoy Resident Evil, but it's hard to feel scared for the characters when they have all the weapons in the world and are fully trained in combat. The only times I'm really packing myself is when they're running low on ammo (which hadn't been something that happens often in recent RE games).
BUT..
There are female characters who can take out a platoon of rifle wielding zombies should the need arise.
This news story is archived and is closed to comments now.