Steve Tilley, from Load This, is worried about Metal Gear Solid 4 and it's long cutscenes. We've all heard the rumor about some of MGS4's cutscenes being 90 minutes long, but that was later debunked by Konami.
But that has done nothing to ease Tilley's worries. He might be pleased that there won't be any 90 minute long scenes, but that has just brought up a new question: How long is the longest cutscene in the game? "Are 20-minute, 30-minute or hour-long cutscenes any better?" Tilley says.

Will jabbing a syringe of adrenaline into your neck be the only way to sit through Metal Gear Solid 4's epic-length cutscenes?

Games have been trying to mimic movies since the introduction of even the most primitive 8-bit graphics. Now the two mediums share a lot of common elements, from camera angles to plot pacing to, in the case of motion-captured video game performances, relying on the skill of human actors.

But when does a game cease to be a game and actually become a movie instead? And not necessarily in a good way? We might be asking ourselves that next week with the release of the PlayStation 3's killer app, Metal Gear Solid 4: Guns of the Patriots.

Rumours have been gushing through the Intertubes about Metal Gear Solid 4 containing cutscenes of up to 90 minutes in length. (For those not fluent in gamespeak, a cutscene is a non-interactive movie clip between sections of gameplay that serves to advance the plot.)

The game's publishers have officially debunked the 90-minute cutscene rumour, but really, are 20-minute, 30-minute or hour-long cutscenes any better? I hope there are kabillions of MSG4 fans out there who are just creaming themselves over the prospect of several hours worth of non-interactive video, because for the average gamer like me, it sounds about as much fun as watching glue set.

I know the cutscenes in MGS4 are going to look amazing and be packed with plot and action. But if that's what I wanted to experience, I'd watch a movie.

I don't care how much I'm involved in the plot or how much I care about the characters, that's too much time taken out of the experience of participating in the story and being forced into the role of passive observer.

"But, but, but, in Metal Gear Solid 4 the cutscenes can be skipped!" you cry. Well, what good is that? Skip the cutscenes and miss the story so you have no idea of the context of your actions? Would it not have been possible for creator Hideo Kojima and company to simply edit themselves and condense the story into something that didn't need literally hours of cinematics to explain?
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  • 0
    Red 9 Jun 8, 08
    And so begins the inevitable downplay of the biggest PS3 exclusive. But he is right. MGS4's cutscenes seem to be much too long to attract the casual gamer.
    • 0
      Zeon I Jun 8, 08
      All MGS Games have lenghtly cutscenes. By this point, criticizing an MGS Game about long cutscenes would be like criticizing a Dog for licking it's balls.
      • 0
        Miss Razz Jun 8, 08
        I think we should be allowed to critisize MGS4 for it's long cutscenes. If it's true that some cutscenes are longer than 40 minutes then wtf? I love MGS, but I don't want the majority of the game to be watching cutscenes.
  • 0
    Seeker X Jun 8, 08
    I think people are NOW giving a shit about how long cutscenes were. Because I dunno...but I've barely heard complaints about the past games...at least not of this magnitude.
    • 0
      iLLmatic Jun 9, 08
      Why do you think that is? Why now? Is it just that this game is under a bigger microscope or is it something else?
      • 0
        Seeker X Jun 9, 08
        Soooo many things come to mind...

        I can blame the media, mostly. Exaggerated articles taking pot shots into an aspect of the game. This is nothing strange though, comes all the way from the classic (and pointless) "PS3 v. 360" graphic comparison exaggerations from back then, in which everyone was eating off from to fuel their arguments (Vibrant colors this, Warm colors that...).

        Rumor mongering is becoming quite a big thing nowadays as far as I've seen, and even worse when everyone buys into it...up to the point where sometimes some "news" were originally rumors and had nothing official about it; MGS4 on 360 rumors come to mind.
  • 0
    Gamesta100 Jun 8, 08
    If they're as interesting as Ray tearing up that tanker, I don't care how long they take.
  • 0
    Onvacation Jun 8, 08
    Can't you just let them skip the movies, that'll give them nothing to moan about then
    • 0
      Red 9 Jun 9, 08
      Why skip? You'll miss the plot if you skip. But not skipping means you spend 50% of your gametime just watching. It's lose-lose.
      • 0
        Onvacation Jun 9, 08
        If you prefer playing the game and posting rants about how long the movies are inbetween gameplay, then just skip them. I doubt morons like that would understand the plotline anyway
  • -1
    genomefox Jun 9, 08
    1. Who the hell really gives a rat's ass about casual gamers? Kojima did not really care about casual gamers with respect to the mega-long cutscenes... he only cared about them in-terms of gameplay (which is why he listened to all of the "casual-gamers" who bitched and whined about the controls of the MGS, and made the game more noob friendly. This is why the new online mode sucks, and any new person can get like 20 kills and 0 deaths if they hide. Unlike the original MGO, this one pretty much sucks.

    2. I quite like the cutscenes, to be honest. I wouldn't get bored if I had to sit down for three hours to watch a cut scene, that makes me cream myself.

    3. The game is about 30 hours long, and only about 1/3 is cutscenes. Get a grip. Honestly... yeesh.
    • 0
      Seeker X Jun 9, 08
      quote
      This is why the new online mode sucks, and any new person can get like 20 kills and 0 deaths if they hide. Unlike the original MGO, this one pretty much sucks.
      ...

      What?

      You mean to tell me the original controls are BETTER than this one? You mean to tell me THIRD PERSON/STEALTH BASED controls beat THIRD PERSON SHOOTER controls in what online essentially is? A shooter?

      Just because you're not used to getting headshots now and you're getting creamed online does not mean that ANYBODY can be such an expert easily.

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