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Well, if they actually did this sort of stuff when you wanted, they'd have to increase the complexity of the game, which means more development time, which means it will cost more to produce. Not practical, really >_>
Still, it is kind of annoying, knowing that your character is supposed to have all that power, but can't bloody use it when YOU want them to >_>
I'll also point out that in MGS: Twin Snakes, Gray Fox looked like a complete beast in his cutscenes, yet he sucked when you had to fight him..
- - - - - - - -
They should have mentioned FFVII: Dirge of Cerberus. That's probably the one of best examples of a character having awesome abilities in cutscenes and none in-game.
Cutscene: http://www.youtube.com/watch?v=4hAj58yOTSg
In game: http://www.youtube.com/watch?v=aDOyVg4RlVo
All Vincent could do in-game was jump, run and shoot. >_>
Seriously, you GET SHOT AT (and hit sometimes) in plenty of games, yet the prospect of getting shot (during a cutscene) scares your character? Just dumb -_-
What is worse though? Getting shot at a bunch of times in games, and being fairly fine, but one smack to the head via a fist (or falling to the ground, whatever), manages to KO you for the time being -_-
What about the fact that if a character dies in a cut scene they are gone for good, whereas when they die in battle reviving them is a fairly simple process.
^(doesn't apply to Fire Emblem games)^
Fable was the exact opposite, I could have taken those Minions.