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It was everyone's dream job when they were growing up (and hey, maybe even still), but gotgame goes through a lot of detail in how to become a professional video game artist. A lot of good information in the article for upcoming game designers.
Art in its many varied forms has, and always will be, a staple of every human culture that has ever walked the Earth. Over time, nearly everyone has debated what constitutes art thats worthy of display, of reflection; why a single image may evoke a great deal of emotions in one person while it leaves another cold and uninterested. This works rather well for art contained within the many varied galleries scattered across the globe, but that kind of ambiguity will rarely get you honorable mention in mediums that rely heavily on you got it technical expertise.
The consumer market may be easy to fool with rudimentary attempts at fan art from your favorite game or anime, but knowing you have the talent and expanding that talent are two extremely different things. PHiddy RepresentsUnfortunately, thanks to social networking sites like deviantArt and its numerous clones, many are under the delusion that the groping their ego receives in the form of comments or favorites make them impervious to conventional criticism. So heres rule number one, in case you missed it:
You are never above criticism no matter how good you think you are.
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Comments
On a related note your first post sorta seemed like is was sarcastic to me though... I'm guessing that's what they thought as well.
Some industries won't even bother looking at any degrees if your portfolio blows them out of the water.
I pray that I can do Manga as well.
I have a decent grasp of fine arts and what not, and the trouble for me now is applying my rudimentary knowledge in digital form.
Art is a generic term. I can say that while in college, I enjoyed watching the professors piss on the kids who thought they were the greatest thing since sliced bread because they drew (bad) manga/anime and knew Flash.
And honestly, how many times have you heard, "I'm going to move to Japan and draw manga!"
See, alot of these kids think they're going to make it straight into business if the detail in their art gets better, which is FAR from the case. If you want your art to get the attention you want it to get, it has to stand out from everybody else's. Detail doesn't mean shit if your art (or art style) is the same old shit that everybody sees all the time.
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