A Rant On Bosses: Final Fantasy & Shank
15 hours 15 mins ago
Some fella over on Near Future Laboratory has managed to hack the original PlayStation controller so as to make the character in a given game move slower the longer you play.
For the technical bits on how its done, check the source.
So, this is my analog version of a playful Playstation 2 controller for the PSX project the one that slows the analog part of the controller down over time so, you know..when Im playing Katamari Damacy its a bit more realistic that the Prince gets tired or during GTA, my guy actually gets tired from running away from liquor store heists and stuff.
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Additional sources:
- Simulating fatigue on a PSX with Arduino (blog.makezine.com)
- PS2 controller hack simulates fatigue to make games more ... (engadget.com)






Comments
It could get irriating at a late stage; I mean, however realistic it may be, who wants their character slacking off right at the end of a level at a boss etc. It will require careful planning, but if they do it right it will be brilliant.
But, like you said, I think if this were done right it could be really fun with the realism. Perhaps games should implement something like this in them automatically (maybe on like a hard difficulty level, to make it optional).
Another interesting idea would be to make the trigger buttons sometimes fail, to simulate weapons jamming. But I don't think that could be perfected. You'd probably just end up only being able to shoot 1/3 of the time, and you'd end up totally screwed.
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