Eric Franck, a writer for GamePlasma, talks about games that break from the traditional style of gameplay found in most games. This week he takes a look at Facade.

Most video games these days have stories that revolve around violent conflicts, like interplanetary military campaigns and cops-and-robbers scenarios. These kinds of clashes are usually pretty straightfoward, typically finding their resolutions at the end of the smoking barrel. But what if things weren't so simple? What if, instead of alien invasions and restless gangsters, a game pitted you against one of the most tense, awkward social situations possible, armed with only a martini glass and your own words?
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    HisServant77 Jul 25, 08
    Hmm . . . interesting. I wonder how accurate some of their responses are. I haven't yet downloaded it, but may very well. But, would they respond with a "What are you talking about" if you explained something like "What about the pet ducks you own!?" or would they say specifically "We don't own any ducks! What are you talking about?"

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