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The making of Project Origin

Tyranitar24 | August 07, 2008 | Blog | Gaming Tech/Hardware 
One of the members at Monolith Productions decided to blog at IGN today about the sequel to F.E.A.R titled Project Origin, which they are developing. The blog goes about explaining how they are improving the performance of the game, the missions they are creating, and a bunch more!
After the smoke had cleared, dust settled, and all reviews were in, a team was assembled to start work on the next installment of FEAR. One of the main mandates was to address many of the criticisms that befell the progenitor, while continuing to improve upon the objects of praise.

The Good - AI, Chaos of Combat, FX, Mood, Slow-mo, that spooky little girl.
The Bad – Too many small confined office spaces for combat, no console support(well at least at launch), a small overworked and ambitious team
The Ugly – A monochromatic world, worlds that lacked clutter that could be used to accentuate combat, demanding system requirements to see the deep visuals we could create.

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