You probably heard something along the lines of this: "This game is all gray, it has no color scheme". Hell some games get docked points in reviews because of its color scheme. Well Thunderbolt.com talks about how the gray is great. And that the color scheme in the game is perfect to set the mood of the story.

As the gaming industry matures, so do the games we play. Recently, we've had an upturn of games that are... less than happy. In fact, some of them are downright maudlin. Most of these games have used a muted color palette, relying on subtle shades of color rather than a full-blown rainbow. Being the ever-perceptive and ever-accepting community that we are, it's become the in thing to bash any game that doesn't look like it came out of Willy Wonka's magical gumdrop machine. The thing is, games aren't losing their color; we're at a stage where developers are trying something different. Unlike the movie industry, video games don't have a century under their belt, so when a trend emerges it's a lot more obvious.
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  • 0
    Red 9 Aug 18, 08
    I think Killzone 2 would not be the same at all if it were as bright and colorful as Uncharted. It just would feel wrong.
  • 0
    Paper Mario Dude Aug 18, 08
    it depends on the mood, if its "the world is ending" or depressing kind of mood, gray is perfect for depicting it.
    i loved how in Twilight Princess they used gray and black for the depressing twilight realm and how they added a gray tone for when Midna gets pwned
  • 1
    bbb7002004* Aug 18, 08
    I think the article is somewhat missing the point. It isn't really a problem when a game comes out and presents a muted color pallet due to its style/story, the problem is that it feels like every game this generation is doing so.
  • 0
    Mikstaslaya Aug 18, 08
    As much as I'd like to say "Color scheme isn't important" I can't help but feel it cripples some games. Resistance, for example, was hard to look at (for me at least) simply because everything was gray and colorless... However, certain games look better in gray, so this article has a point.
  • 1
    BlackLabel Aug 18, 08
    I still don't know why some games don't just add some green or other vibrant colours. It only doesn't fit because developers are lazy to create new areas that could be there in the game world because they create the game world...

    I mean Metal Gear Solid 4 for instance, shit loads of grey, brown and black horrible colours but they added in Act 2 all that incredible greenland and tree's and all that stuff, and even though it may not have fit entirely, it was a nice thing to see...

    Even Killzone 2 could add that or hell it is set in the future on a distant planet, the Helghast could have rooms and buildings that act as internal forests and stuff, there are millions of plausable ways to get around this problem, developers just don't want to, as the fact is dark and lifeless colours make the game more moody and dark which gives it the atmosphere without them even trying.
  • 1
    HisServant77 Aug 18, 08
    Gray? I honestly thought it was shades of brown that was the problem, not gray.

    Sure they set the mood, but come on, this is where creativity lies. Get creative, use colors beside brown (or gray). Most of the time people think the browns (grays) make the game more "realistic" but I look around me and . . . I see lots of colors!
  • 0
    Miss Razz Aug 19, 08
    One of the reasons FFXIII's screenshots have amazed me is that it's one of the few games that has used every color in the rainbow, and it definitely stands out amongst other next-gen games. Appearance-wise, anyways.
  • 0
    Red 9 Aug 19, 08
    White Knight Chronicles and Valkyria Chronicles seem to have achieved good atmosphere without needing to mute any colors either.
  • 0
    Big A2 Aug 20, 08
    These editors are running out fo ideas.

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