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The AAA rating has little to do with the "quality" of the game per-se', although many get the two confused, which is understandable.
If you do a search for the meaning of AAA titles of games, you'll find a much deeper and more concise definition. As an example. As terrible as it was DRIV3R was a AAA title, so is Halo, MGS4, FF series etc . .While the other 3 are also great games as they stand, the former, DRIV3R was a huge load of rubbish and Atari ended up giving the games away in-stores for $AU1 in the end, simply to move product.
But the game had a AAA rating, as they (Atari) spent over $US10 mil on marketing and promotions for that game, NOT including dev costs.
That is what defines a AAA title from a A title.
A Grade-A title is one that is of high value as a "game" . .
But to me Soldier of Fortune 3 is a very fun game, not the best but the series never has been that good, but to those that give it a chance they get a great experience. I think people that only buy games because some fat doughnut eating reviewer says it the best game of all time, will have small gaming collections and miss out on the real gems.
I think that is a very sad prospect and a scary one to be honest, if the new generation of gamers only buys the best then gaming will start to dwindle as all the lower level developers that make lower budget games that are equally as good, just won't bother as spoiled brat #1 won't buy it as Halo 6 has just been given a 65/10 and the quad platinum award for being the best game on earth.
My favourite is one called Moon tycoon which I dont think even got rated and its really good.
I do agree though that if you slap the name HALO on it, it'll sell lots. Same thing with other crap. Sony really did that with the ps3, slap sony on it and our fans will buy it. Sony learned a lesson. Not necessarily the ps3 is doing bad, its actually doing good. But the competition have far succeeded there earlier spots in the gaming community.
However I have to agree with BlackLabel that gamers are spoiled nowadays and with all the media, hype and news on each game people just get caught up with everything. And if one speck of the game isn't on par with others people, fanboys, will immediately turn their heads claiming its a failure and shit.
I buy games I feel I'd enjoy and even if some felt Heavenly Sword wasn't great, or lair or perhaps Haze, I thoroughly enjoyed playing those games. Games don't need to be 10/10, could they strive for it, sure. Why not. But they shouldn't only focus on perfection, no game is perfect. They should make sure the storyline, gameplay, and music and such are very good. Graphics shouldn't matter after that, but people get caught up with how it needs to be beyond good. Halo 3 was an ok game, wasn't great it was overhyped, the online was probably the only thing that saved it imho.
MGS4 is the best PS3 exclusive still on the market, sadly its not getting much sales anymore. Bad Company, has been one of the best games i've been playing this summer. Why? Cause then online is fun, more features are coming out for it and little features like Bigger maps and destructable environments make it fun.
Though tbh, gamers have different taste. Games that could be considered trash to one, could be a delicious dinner to another.
The "average Gamer" consists of those gamers that grew up on very early consoles and PC. They have moved ahead and are now in jobs and the workforce in a very well paid time regarding salaries, compared to even 10 yrs ago.
Games are in fact, cheaper now than they were many years ago, well, more than say 7 yrs ago. Do some research and you'll find games that came out early in the various consoles lives were decidedly dearer then, than they are now. The cost on games has been steady over the last 10 yrs, with minimal increases, which btw, do not even fall inline with the annual CPI (consumer price index) in most countries.
SO saying they are dear is not actually the case when looking at the history gaming per-se'. I also greee with BLACk an dothers on the fact taht some younger generations of gamers are really spoilt for choice and quality now. The average "mean" for a good game has moved from being 5/10 to now having to be 8/10 with no margin for error. If the game doesn't score at least an 8/10, then a huge % of younger gamers, the alst 2 generations up to and including 20 odds, basically do not even consider looking at a game.
Earlier on, games were still brilliant for their time, they cost more, they scored the same way with regards to quality, delivery, gameplay etc, and a game that was good, score well, a game that scored middle of the road was not too bad, and worth a shot, those under were, don't both, unless you're bored.
Certain gamers ask for perfection, when in fact, games can not and never will deliver perfection, no matter what the platform, or the franchise (IP). You need to look at the bigger picture, but we have created a few generations of "Instant Gratification" which does not allow for any leway in game presentation. If the same approach was taken say even 7 - 10 yrs ago, we would not have the developers we do now, and gaming may not even be where it is now.
If you demand more and more of developers by asking that all games be Grade-A level (remembering that a AAA title does NOT mean it's a good title, simple one with a HUGE budgetary expended on it - ie DRIV3R) then more and more development studois will close, there were 3 closures over the last few weeks. And less games will be made.
Stop being over critical, look at the bigger picture and expect some games to not be perfect, and then simply enjoy them for what they are trying to do, entertain, not win academy awards.
Long gone are the days where you could pick up 10 atari games up the cornershop for a tuppence.
Not that my location has anything to do anything
The driving force behind cheaper games on PC's is piracy. Whereas on consoles it's almost non-existent in comparison. If PC games were the same as console games, less ppl would actually buy them, and more would go the piracy route. So publishers cop a loss in $$ on the goods, but make up for it in turnover.
On consoles, they do not have the worry of such things, and can keep the price inline with what they need to get back in order to recoup their initial investment.
A game on a PC is harder to design in many ways, as a developer has to build the game to suit many adaptations of hardware and specs. Allowing for both lower end PC rigs, right up to the light-speed monsters that push any developers games to the limits.
SO game content can be bigger, bolder, and have more in them than their console counterparts. However, that is changing now, as more developers find ways of sticking more on the standard DVD9 disc and find ways of using the small amount of available memory. No, you can't just whack more memory in them, as that defeats the purpose of it being a console.
Developers just find ways of using less, getting more done and streamlining the data and game. If they had endless amounts of memory and processor speeds, they would simply keep using more and more until they became so bloated, it would take a truck to turn the machines on.
If a game has a small amount spent on it, then it sits in the A catergory, mid range and it's in the AA, top end games are thus AAA titles. But that doesn't make every AAA title a good or great game. It simply means that those games have had buck loads of money thrown at them for marketing and publishing purposes.
Again, you can have a high budget $US10 - $US15 million marketing/promotional game and it be a right sow of a thing, yet a great AA title could well knock your socks off, and blow the said AAA title out of the water in many areas. It's just that the dev and the publisher simply did not have the funds to run the marketing campaigns needed.
Turn10's Forza 2 was published by MSG's, and it spent milions on it, even so far as to set up a real world challenge between drivers from across the world, get real world cars and do them up eactly the same as the game, truck all 10 or so cars across the country and drivers and crew and sponsors etc etc and televise it, market it, promote it. That was just ONE aspect of getting that game out there.
How many great games have a budget like that - not many.
Last gens xbox games as one example were priced as follows. $AU89.95, $99.95 and $109.95. Now they sell respectfully at $AU99.95, $109.95 and $1i9.95, a rise of just $10across the board.
However, the actual mean price is now lower for this-gen games, as stores rarely offer the games at full RRP. They are labled at theprice-point, but sales and pre-order offers allow them to sell them at below thatfigure andthe mean price of the games are $85, less than the generation before it.
No one MAKES you pay the "full" RRP for a game, there is a store near you that can offer you the games you want cheaper, YOU just have to shop for them, many gamers now days are just too lazy and want INSTANT gratification, and thus can't be bothered shopping around.
I've yetto pay full RRP on any new game, even for CE's and LE's . .good shopping can have you get the games for much less, IF you are willing to devote a little time and energy to it.
Many games for the PS1 and similar console were in fact upwards of $US100 . . and that aint hay in anyones language. Whereas the average mean price for a game in the US is $49. Sure they have a Street Price (RRP) of $50 - $60, but most games are sold at the mean price, NOT The full rrp.
You do NOT have to own every game made, there will come a time soon where the number of games on offer each month simply will not be able to supported by the number of gamers out there in sufficent numbers to warrant publication on such rapid cycles.
Because there will come a time when we simply have way TOO many games on offer, and publishers and developers will need to re-assess how they go about delivering the number of games they currently do.