The Exploding Barrel was at the PAX located in Washington, checked out a few games, decided to talk about them:
LittleBigPlanet,
SOCOM: Confrontation, and others!
LittleBigPlanet really impressed everyone. TEB notes that the game gives you so much options when designing your levels that it's unbelievable. You can make fiery pits of doom or turn a ordinary car into a rocket!
LBP could be one of the first games on the consoles that has quality user-created content.
Next up is
SOCOM: Confrontation and
Resistance 2. While there wasn't anything wrong with the games, they were just dull. Unfortunately, neither games were trying to do something different and when TEB got to play
Resistance 2's multiplayer, it was basically the original Resistance with new maps, weapons, and a XP system. The newest SOCOM game is the same, it played just like
Combined Assault, just with a better design. Knowing how big the
SOCOM franchise is, the game better have more than just nicer looking detail.
To check out what other things TEB said about these games, as well as
Mirror's Edge, hit the source.
He created a beginning and an end to the map, and then tossed the controllers to four different participants. A Killzone sack boy and a few others hopped onto the screen, and immediately they made a mad dash through the created obstacle course. A timer started as soon as the first sack boy crossed the beginning marker, and it was truly hilarious to watch the four participants fight their way to victory. Near the end, the demonstrator had placed some rocket cars (he wanted to put some normal cars there, but of course the crowd convinced him otherwise) and with a tap of a button the closest sack boy to the car grabbed it and was sent hurtling towards the finish line. The next two followed suit, grabbing onto the car and then hanging on for dear life as the rocket car raced towards the finish line. The last sock boy couldn’t figure out what to do, fell off his rocket car, and instead waltzed towards the finish line all by himself. A digital scoreboard recorded their times and displayed it on a monitor behind the dancing sock boys.
There’s few games that truly amaze me, and Little Big Planet is easily one of them. A large reason why the PC community is still alive and kicking is because of user created content. Little Big Planet is shaping up to be the first real example of this concept being embodied by next-gen consoles. I imagine this game is going to go one of two ways. Either it’ll be doomed to obscurity because of the mainstream’s unwillingness to embrace such a creative and brilliant game, or it’ll become the next classic game that people will be playing for years to come. I’m willing to wager the latter.
News Story attached to:
$5 says Gears 2 has the exact same multiplayer, but will be universally praised anyway lol.
So should I PM you for my 5 dollars or what? How does this work?
Grenade tag is where people would ignore weapons and just run around slapping grenades to people. It was somewhat easy to counter but it was way more effective than it should have been. Let's hold up here for a second. Did you not play GoW?
Part of this is to Fatal Error. I *bleep*ed up the indention -_-
How does not being able to run through gunfire make it so much better? I can see that becoming annoying. As soon as one bullet hits you, you're stuck.
Maybe initially it'll feel different, but like Halo 3, you'll eventually find it's still generally the same.
And not everyone can afford 2 consoles. I've only played GoW's campaign at my cousin's house.