An interesting article on the advancement of Open Worlds within in games on "this-Gen" platforms. Fable II offers more than just a large open area, but a game where 'every' move and action has a consequence, some good, some bad, it's up to you really.

Check it out and see if you agree . . .

It was a huge leap when gaming went from two dimensions to three dimensions, but now the next big jump may be here: the fourth dimension. That dimension is time.

Yes, we’ve seen Oblivion-style weather and day-time/night-time changes, even in racing games like Project Gotham Racing 4. Yes we’ve seen time manipulation with action slow-motion in games like Max Payne, and time-reverse with games like Prince of Persia and Timeshift. And yes, games like Civilization have given rise to towns or cities that change in stages over time. However, Fable 2 promises to bring an open-world free-roaming game where no GTA, Oblivion, or Assassin’s Creed has gone before using the fourth dimension.
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  • 0
    XboxOZ360 Sep 8, 08
    The trouble with such huge game worlds, and the new possibilities of them is, that many younger generation gamers won't find them interesting, or more to the point, instant enough for their shorter attention spans.

    So a developer has to work out whether they go after the older generation gamer who has both the time and desire and willingness to "explore" such huge open worlds, or make games that get played and finished within several hours and returned and traded in within a day or two.
  • 0
    Livewire_19 Sep 8, 08
    I think Lionhead has been working hard at keeping Fable 2 balanced so that it's enjoyable for everyone, here's a quote from a Gamedaily article.

    quote Peter Molyneux
    if you just play through the core story and don't mind finishing the game as a poor lonely and unpopular hero (having ignored a large number of side quests) then I'd estimate 15-20 hours. Depending on how you play the time will, of course, vary but if you're a completist I'd multiply that basic time by five.

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