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An interesting article on the advancement of Open Worlds within in games on "this-Gen" platforms. Fable II offers more than just a large open area, but a game where 'every' move and action has a consequence, some good, some bad, it's up to you really.
Check it out and see if you agree . . .
It was a huge leap when gaming went from two dimensions to three dimensions, but now the next big jump may be here: the fourth dimension. That dimension is time.
Yes, weve seen Oblivion-style weather and day-time/night-time changes, even in racing games like Project Gotham Racing 4. Yes weve seen time manipulation with action slow-motion in games like Max Payne, and time-reverse with games like Prince of Persia and Timeshift. And yes, games like Civilization have given rise to towns or cities that change in stages over time. However, Fable 2 promises to bring an open-world free-roaming game where no GTA, Oblivion, or Assassins Creed has gone before using the fourth dimension.
Additional sources:
- X3F interviews Peter Molyneux about Fable 2, BC, XNA (xbox360fanboy.com)








Comments
So a developer has to work out whether they go after the older generation gamer who has both the time and desire and willingness to "explore" such huge open worlds, or make games that get played and finished within several hours and returned and traded in within a day or two.
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