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Disaster: Day of Crisis ... Too much Wiimote Waggling?

Gothic Girl | September 14, 2008 | Blog | Wii 
Ah, the big on-screen "waggling" Wiimote icon... Possibly the most dreaded, moment-shattering feature in Wii games.
According to siliconera, it appears the upcoming Disaster: Day of Crisis will feature quite a bit of Wiimote waggling/shaking. Let's just hope that the "waggling" it's not a pointless addition.
The official Japanese site confirmed what plenty of people, including me, imagined. Disaster: Day of Crisis’ combat segments feel like a light gun game with a cover system. To fire your gun you point with the remote and pull the trigger with the B button. Don’t break out the Wii Zapper yet. While Disaster: Day of Crisis has arcade style shooting it has events that wouldn’t work right if the remote/nunchuck were encased in a plastic shell.

Videos show rapid shaking solves most crises. Want to flee from an exploding building? Shake. Caught on fire? Shake. Need to push a truck with a group of people? Well, you get the idea.

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  • 0 thumbs!
    therealNgamer | September 15, 2008
    The waggle seems to be Disaster's version of quick time events. I mean, motion makes sense for things like shooting, driving, and the Heimlich Maneuver even, but pushing a giant steel crate by shaking? Not so much.

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