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Modern Gaming has turned us into wimps

Deathsythe | September 17, 2008 | Blog | PC Playstation 2 Misc 
David Houghton over at GamesRader has composed a series of grievences directed at developers as to how they are destroying what used to be 'a proud warrior people' known as real gamers.

Various techniques and new features in gaming have made things almost 'too easy', and take away from the challenge of it.

Things like regenerative health, auto-aiming, unskipable tutorials, cut-scene boss battles, and the ability to quick save, are making things far too easy for us.

Publishers and Developers need to realize that the majority of their fanbase knows that if you press A to jump, pressing it twice will double jump. There isn't much originality anymore - many games share control schemes ala button layout, and techniques and styles.

Don't excessively cater to the generation of new gamers who might have to actually think about what they are doing for a second by crippling your real fanbase. That's the 2% rule gone wrong.
Read on after the jump.
Once, we were a proud warrior people, adept in every skill, discipline and combat technique required to earn mastery over our every digital domain. We were a pantheon of noble thumb-ninjas, our legendary victories and kill-counts matched in number only by the calluses on our digits; calluses we wore as badges of honour through the eternal, bloody war against AI and our fellow man. But through its ever more sophisticated design and an unerring need to be accessible to all, modern gaming has done us a disservice.

Not only are our skills being neutered, it's being done in a way which makes us think we're still at the top of our game. It's exactly like The Matrix. Exactly like The Matrix. Yes, a no-thumbed bonobo monkey can now feel a simulation of the sense of achievement we've enjoyed since the '80s, but just remember, as The Incredibles told us, when everyone's super, no-one will be. Don't believe the full extent to which we've been emasculated? Read on.

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  • 1 thumbs!
    Zero and X | September 17, 2008
    Games now compared to how they used to be on the NES are MUCH easier. I think its agreed though that some features from the NES days that made it harder are better off gone, such as 3 lives and you start the ENTIRE game over and whatnot. I know not all NES games were like this like Castlevania and Ninja Gaiden, but still features like those that are gone we should be happy that they're gone. BUT games today are still very easy and developers should work on their games to make them more challenging.
  • 0 thumbs!
    HeenanAlpha | September 17, 2008
    I'm agreeing with their statement in some ways. Festers Quest on the NES was the hardest game ever. And the other day after playing much Halo and Gears of war I went back down memory lane and played Goldeneye for the N64. Trying to go back to that was a trip. Funny cause I beat the game once.
    • 0 thumbs!
      kspiess | September 18, 2008
      I like hard games but ya, some NES games went way too far! Battletoads also comes to mind. That game was cool but it was frickin' impossible.
  • 5 thumbs!
    Seproth | September 17, 2008
    Yeah, lets go back to the health system. While your at it lets get rid of the amazing epic scale battles. Have you ever noticed enemies concentrate fire on you? So go ahead and get rid of those. Let's make it like real war where if your unlucky you die from a random fricken mortar and have to restart the level. That's not fun, or making us more badass. It just pisses you off. You get frustrated and quit.

    I wanna see this guy beat Gears of War, Call of Duty or Ninja Gaiden on the hardest difficulty without dying. He does that, then I'll listen. If he can't then he has nothing, NOTHING, to bitch about.
  • 0 thumbs!
    Duality_18 | September 17, 2008
    Seproth he has a point with this article, no need to drill him with unecessary bashing.

    "I wanna see this guy beat Gears of War, Call of Duty or Ninja Gaiden on the hardest difficulty without dying."

    The whole point of the article was that it was easy because of respawns and quick saves etc. Therefore your above statement is mute.

    In fact I beat COD4 with only dying a few times on the hardest difficulty. I agree with the author, games are easier.
    • 2 thumbs!
      Seproth | September 18, 2008
      Games aren't easier. They're just more forgiving. There's a difference.

      If you want old school challenge then do it yourself. There's nothing stopping you from restarting the whole game over if you die three times.

      The point is that gaming has evolved into a medium in which story telling is hugely important. Almost as much as gameplay. It's not fair to to relentlessly punish gamers who want to enjoy the ride.

      It's equally unfair to bitch about QTE (quick time event) moments instead of just shooting the shit out of a boss until it dies. It's experimenting.
  • 0 thumbs!
    wildcardx | September 17, 2008
    Totally totally agree! Modern games are a LOT easier than old school classic games. Just look at the first legend of zelda, here you are in hyrule. You have to find all the triforce peices and defeat ganon. How do you know that? you don't. Where are the dungeons. Figure it out. How do you find heart peices and secret rooms? Bomb or torch particular bits of wall or trees that look exactly the same as all other bits of tree or walls. Heck, if you don't go in the first cave you won't even have a weapon for all this. Most modern gamers would probably give up in five minutes after dying a million times I guess in some ways that games is sort of an extreme and can be considered frustrating due to some of that stuff, but I guess in the process of "fixing" that we achieved a sort of gaming nanny state where games all hold your hand and tell you everything will be a-okay. Nice article ^^
  • 0 thumbs!
    Avalith | September 17, 2008
    Agreed. Quick save is a major annoyance in remakes of older games (the Breath of Fire games that were ported from the SNES to the GBA, Final Fantasy IV Advance/DS, etc.), though they sometimes have their uses. I personally find myself hardly ever using them because it detracts from the experience of the game imo.
  • 1 thumbs!
    tallteen86 | September 18, 2008
    I personally don't care for Auto-saves (especially when you don't want it to, because you were messing around for fun, don't want to save the game right after you dropped your entire inventory to try the 'bare minimum' gameplay)....

    Still, games DO have their challenges these days. Namely the Hard/Insane modes.

    Tutorials are also not a bad idea. Some people might be just getting into a game. And sometimes you'd rather just start up the game, and learn via a tutorial, rather than read it all. I do generally browse through the manual for some info though. The ability to SKIP tutorials would be nice though >_>

    I don't recall any game where you can die, and the boss is as weak as when you left him after you died? I'm sure some games do that (Bioshock I'm guessing?).

    Games often let you save right before a boss (a save area at the end of a level gives you an obvious indicator of a boss battle that is going to happen in the next area).....

    Can't forget the fact that games are generally a fair bit longer these days. A lot of 'levels' in games can eat up an hour or more of your time. A Mario world would eat up what? 5 Minutes or so, at most? If we had to go through those whole hour or longer levels all over again, every time we died at a boss, well, it would be friggen annoying. Though that whole 'bosses are very easy to kill' thing applies here (not likely to die. Though if you didn't know a boss battle would be in the next area, and you hadn't topped off your health....Yeah, you could very well die) >_>

    Oh, and I personally hate the 'interactive' cutscene type battles. And if you think about it, doesn't it seem rather lazy on the developer's part? It is a lot easier to script actions, than to actually make it a proper battle...
  • 0 thumbs!
    kspiess | September 18, 2008
    I completely agree with this article. As an older gamer (late twenties) I find most modern games FAR too easy. Honestly a lot of really popular titles I can't even play more than 2 hours because I find them too easy.

    The vast majority of games I play on 'hard', and if that doesn't challenge me, I stop playing. If I know I'll have no trouble beating a game then I'll no longer continue to play. This most recently happened for me in Mass Effect. Combat became too easy and it wrecked the game.(Actually in this sense it was just like KOTOR. )

    So many games no a days have hardly any penalties for death. You need some sort of penalty or it ultimately makes dying pointless. And if dying is pointless then its no fun. If a game isn't challenging than it is boring.

    It's sort makes me think of cheating in online FPS games, that seems so rampant... I honestly don't understand how people find that fun. Just as I don't understand finding it rewarding to finish a game that is too easy.

    If Diablo 3 doesn't have a hardcore mode I'm going to be so sad.
    • 1 thumbs!
      Play ISDF | September 18, 2008
      Diablo 3 will have the hell difficulty most probably as per usual. Blizzard knows that's what the end game players thrive on.

      I too like Final Blade must agree with Seproth here. Some people aren't playing games to die 50,000 times before moving up a little, they just wanna play for the story or simply to have fun. Granted it is true that games have gotten easier, but developers are trying to bring in a bigger audience, and now that there's a whole lot of space on DVD's and Blu-ray to tell stories, well it's gonna be used for that purpose. That's the whole point of having a difficulty setting. If you don't like playing your game cause it's too easy, then amp up the difficulty. Short of that, make your own challenges to achieve to make it harder on yourself.

      Personally I find bits and pieces of COD4 Vet and Gears of War Insanity near impossible simply cause I don't have the time or the will to spend 50 hours playing to come super uber good and be able to make the difficulty nothing to me. Granted it won't stop me from trying the difficulty (and getting my ass kicked at bits) but for the most part I'm playing to have fun, grab a huge achievement score, and check out the story, like a lot of other people.
  • 1 thumbs!
    Final Blade | September 18, 2008
    I don't agree with the article but more agreeing with seproth.

    I actually like the quick save tbh. However certain games should actually have an option for it like GTA4 for example.

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