Everyone goes through their stages where they find an addicting game that they just can't stop playing (mine was
SOCOM: U.S. Navy SEALs Fireteam Bravo). You're up late at night, you brush off your friends, your grades start slipping: All for a video game.
Jordan Deam's first addiction was
Diablo II while ongoing his senior year. Later, he found
World of Warcraft in college, which also devoured a portion of his life. Now, he has the game titled
Peggle, developed and published by
PopCap Games, and for reasons unknown, he just keeps coming back for more. He notes that there has been some psychological studies on the test, which reduces anger and confusion.
Do you think games have a psychological effect that makes the players keep coming back for more?
Caught in the midst of another afternoon Peggle bender, I knew all the reasons why I had been sucked into the game. But teaching a heroin user about neurotransmitters and the blood-brain barrier isn't going to stop him from getting his next fix. The developers themselves have admitted there's sound psychology behind their design decisions, like tones that subtly rise in pitch the more pegs you hit in a single combo.
There's (presumably) sound psychology involving the game as well. Last year, East Carolina University conducted a study on the effects of playing PopCap games on short-term mood and stress levels. Researchers concluded that Peggle improved the average test subject's mood by 573 percent, reduced anger by 63 percent and reduced confusion by a whopping 486 percent - not bad for a game involving unicorns, space aliens and skateboarding gophers! (These findings are mitigated somewhat by the fact that PopCap funded the study, however.)
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