What happened to the console war?
20 hours 34 mins ago
Have you ever noticed how most games based on movies tend to be not so great? Even when the movie was really good, and there is huge potential for an awesome game, the potential doesn't shine through, and the games come out seeming lower than average. Part of the reason is that game makers often want to have it out the day or close to whenever the movie airs, selling more copies. Edge Online talks about some reasons why these games tend to be subpar.
Over time, tons of motion pictures have been licensed for a video game iteration. Unfortunately, no matter how good the movie, and even when the premise fits perfectly, games based on films tend to all suck. Or at least most of them.
The best known anecdote about a movie made into game is one that industry insiders have heard as often as their grandfathers WWII tale The year was 1982, Atari was on a roll, Steven Spielbergs E.T. had just blown up the box office.
Steve Ross, CEO of Atari's parent company Warner Communications, entered talks with Steven Spielberg and Universal Pictures. A long time got wasted negotiating the right amount to be paid for the rights (reportedly something between 20 and 25 millions US$). By July, when the contract was finally inked, less than six weeks remained in order to meet the September 1 deadline necessary to ship in time for Christmas shopping season.
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Most recently commented on by on Sep 25, 2008
Most recently commented on by on Sep 25, 2008







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But Tekmosis is right, Uwe Boll is a dick.
That's sad.
I feel very sorry for your wallet.
Many of these movie-to-game productions are rushed also, to release alongside or close to the release of the movie, to ensure that the buzz from the movie makes transitions onto the purchase of the game.
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