New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 25 mins ago
In a letter about reviewing Dead Space, at the top and in the largest text were the words "FEATURING STRATEGIC DISMEMBERMENT". Basically, that means throughout the game, you'll be cutting off monsters like it's nobody's business and it looks like EA - the developer and publisher of the game - wouldn't want to have it any other way.
Does anything about the above image strike anyone as odd? Amusing? Delightfully twisted perhaps?





Comments
Yeh the game looks scary from what we have seen, But different horror techniques affect different people. I just hope action doesnt take the lead and horror is plastered ontop.
Who knows.
Games like Doom 3, F.E.A.R and this are aiming to be scary as there are only a handful of enemies on screen, one enemy can be as scary as 500 if used right. It's like for arachnophobes what is scarier than a spider, simple knowing there is a spider in the room but you can no longer see it.
Horror has always been noise and vision orientated if you can hear the enemy and not see it even the most hardened gamers start getting spooked and that is Dead Space all over.
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