Kotaku's Leigh Alexander goes in depth with the rise and fall of the survival horror genre. A look at how today's gamers are almost too impatiant to appreciate the ambiance and nuances of the genre and require constant stimulation - which is why they are drawn to games like Halo or Call of Duty.

Old favorites such as the Silent Hill, Resident Evil, and Fatal Frame series are unfortunatly a dying breed - it is up to us dedicated fans (I'm looking at your GothicGirl) to keep the genre alive.

Resident Evil is said to be born from a Japanese horror movie, “Sweet Home” (which was actually based on an NES game of the same name). Although “Sweet Home” itself took its inspiration in turn from several Western movies, it nonetheless carries with it the strong hallmark of the way Japanese culture treats horror – and that distinctly Japanese fear factor is what made Konami’s Silent Hill, Tecmo’s Fatal Frame, and Sony Japan’s Siren what they are.

The West and the East have distinctly different approaches to creating fear in entertainment media, uniquely rooted in their respective cultural histories. Though it’s doubtless had numerous influences from Western films and games – we mentioned Alone in the Dark, for example – the Japanese aesthetic for survival horror video games relies heavily on ghosts, ritual, and the unseen. This results in a fear environment that is primarily psychological, contrasted with a Western approach that is more visceral and action-oriented. Think American slasher fics versus Japanese haunting films for a basic example.
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  • 0
    chautemoc Sep 29, 08
    Dying breed? Im not sure..theyre spending a crapload of money on RE5's sound alone..though I suppose that's got a more actiony approach than other survival/horror titles..hrm, I dunno.

    Either way, they'll always be around to some extent, thankfully..
  • 1
    Gamesta100* Sep 29, 08
    Condemned 2 was one of the few games (ever) to have a moment that genuinely scared me.

    I guess they're not a dying breed to me because I've rarely ever been scared in horror games.Like movies, I am rarely scared by them.
  • 0
    Newcloud Sep 29, 08
    the only game that scare's me is silent hill i have only played the psp one
    and it creeps the *bleep* out of me i think its the music its freaky
    • 0
      Gamesta100* Sep 29, 08
      I find that series scary also.But I find it more depressing than scary.Project Zero )Fatal Frame must have scared me the most because one day I just stopped playing it lol.
      • 2
        chautemoc Sep 29, 08
        I remember not being able to play Silent Hill 2 alone, I'd have to have a friend in the room, and we'd both be still scared to sh---. Haha. I find it probably equally depressing and scary. One of my favourite series'.
  • 0
    Killosity Sep 29, 08
    I dont think that the survival horror genre is a dying breed in terms of popularity, but their limitations and need to be able to be very story driven and intense turn off many developers.

    I dont care if SH5 is not as good as the previous titles in the series. Kudos to the team for trying to continue a genre which faces scrutiny and limitations in todays gaming environment.
  • 1
    Koloth Sep 29, 08
    I think the real problem is the games just really aren't all that scary. Silent Hill 2 got me once with a cheap pop out scare early in the game. But after that it was just another game.
  • 0
    Killosity Sep 29, 08
    Luckily, some of the things I find appealing within a horror game (sound quality, graphics, camera angles), are improving as the game market continues to evolve. So maybe in the future, survival horror will make its comeback. It will only take 1 or 2 fantastic horror titles to reignite the genre to its former spark.
  • 1
    Miss Razz Sep 29, 08
    This is a damn good analysis of the survival horror genre. Good job, Kotaku.

    Survival Horror has been dying for years... Ever since developers realized they could make more money off creating an action game that makes you jump every now and then, rather than a horror game that has you literally surviving (and shitting your pants at) the horrors that are thrown at you. Feel free to improve the gameplay (heck, the survival horror genre needs it), but don't do it in exchange for actual scares, creepy plot, atmosphere, and all-round eeriness. Those things come first in a horror game, always.

    Silent Hill and Fatal Frame (and maybe Siren: Blood Curse, though I haven't played it yet) are the main series that have stuck to their roots, though the former is looking a little dubious with it's emphasis on combat in SH: Homecoming (Way to miss the point, Double Helix!) and the latter has made the odd move of "abandoning" it's fans by moving to the Nintendo Wii. While other not-so-well-known survival horror go largely ignored by gamers and horror fans alike simply because we don't know enough about them to know if they warrant a purchase.

    Even Resident Evil can't be classed as a survival horror any more. I just hope Silent Hill isn't going to follow. (Here's hoping Kotaku is right that the fans won't be disappointed with Homecoming. I'm looking forward to their review later today).

    quote
    (I'm looking at your GothicGirl)
    I do loves me some good horror.
    • 0
      Gamesta100* Sep 29, 08
      From what I just heard from a SH fanatic, 5 is going down the same route as RE4 ie more like an action game than a horror one.

      To many game developers are dumbing games down for the casual masses.Sadly develpopers seems to be all about the money and not the games these days.Developers are quite happy to alienate long time series fans as long as they get an extra few million.
      • 0
        chautemoc Sep 29, 08
        Well, SH5 is made by another developer....
        The original team loves it too much I think to *bleep* it up, themselves anyway..
        I have no idea if SH5 will be great or not though..I hope so..
  • 0
    Killosity Sep 29, 08
    Respawning Enemies = Worst feature of SH5.

    Whats the bloody point. Might as well dodge them..
    • 0
      Gamesta100* Sep 29, 08
      That is probably the number 1 thing that shits me in games.Why even bother killing enemies if they're just going to come back all the time.That's like a skeleton drinking every day lol.
  • 0
    Killosity Sep 29, 08
    Exactly. One of my favourite games of all time is Silent Hill 4. Most hate it or disregard it, but I found it fantastic. I was always on edge with the ammo and supplies, and took care of enemies with melee weapons, taking it slow and protecting Eileen. Whats the point now? Kill an enemy for it to come back and cause more damage? I wouldnt mind a respawning enemy or a reoccuring one like Nemesis, Thanatos, or anything that continues to come back and chase you, but having the same old fart rise again to take me on is lame.
  • 1
    BlackLabel Sep 30, 08
    Personally horror as i see it died when some smart ass decided more is scarier, me personally i think less is scarier walking down dark corridors and creaking houses without a sign of an enemy is far more un-nerving than a pack of 60 africans coming at me with pitchforks.

    I mean sure there might be dread and a sense of how the *bleep* do i win, but there is nothing that taps into the childhood fears, those of being afraid of the dark and the monster that lives under the bed. I think a good survival horror is one that keeps people gripped and on the edge of their seat from beginning to end and only gets them into a fight with a monster a handful of times. Thats good horror, i don't care if it's not mindnumbingly scary but what i do want is an atmospheric adventure where i haven't a clue where the next attack could possibly be.

    From what i have seen only Dead Space has done this to my personal satisfaction, that is one game that so far only has 2-3 enemies on screen but uses them atmospherically, the noises they make the look in their eyes when they stare at you in a pitch black room, it's all perfect EA seem to be on my wave legnth that a game can still be chilling and scary without droves of enemies, like witnessed in RE5.
    • 0
      Gamesta100* Sep 30, 08
      Yeah it's a lot more scarier when you never know when you are going to face an enemy.When you are constantly bombarded by enemies it just doesn't scare you.

      Fear/tension come to me from not knowing where or when an enemy is going to attack me.

      The Bandersnatches in RE: CXV would scare the living daylights out of me.You would enter a room with seemingly no enemies.Next second an arm comes launching at you knocking you on your ass.That used to scare me every time.

      I find it the same with movies.I'm more scared of what I don't see than what I do.I think it's because the unknown is more scary than the known.
  • 0
    Killosity Sep 30, 08
    OMFG the Bandersnatches from RE:CVX. Legendary monsters. So silent before they make their presence noticed.

    Silent Hill 2 has never been surpassed for me...I've never played another horror adventure that gripped me to the same extent. Silent Hill 1,3,4 were faithful too, especially 4. Resident Evil 5 wont be scary. All the interview shit about a new level of fear is a load of crap.

    Dead Space has recently caught my eye. It looks and controls a lot like Resident Evil 4 (apparantly), yet goes for horror rather than action. Thank you EA. This is what Resident Evil should have become. You've got my money; Kudos.
    • 2
      Miss Razz Sep 30, 08
      quote
      Silent Hill 2 has never been surpassed for me...I've never played another horror adventure that gripped me to the same extent.
      Marry me <3

      Silent Hill 2 is the peak of survival horror imo ... or at least, psychological horror. A horror game knows it has succeeded when it has players feeling uneasy over something as simple as stumbling across a mannequin wearing a pink dress.

      Even without the horror, SH2's plot and detail alone is a cut above the majority of video games.
  • 0
    Final Blade Sep 30, 08
    In my experience, watching a scary movie or playing a scary game was never existent due to the fact to me, it wasn't scary, hell I even played or watched them with the lights off. Its just another game, another movie, and I pretty much know whats going to happen. They all have the same atmosphere and I've played most of the RE's, SH's(although not the siren and fatal Frame though), but those never did scary me like Koloth. I have a good stomach for that stuff. I find looking at artwork of those games to be pretty nasty, and can be somewhat scary but playing a game you're so busy with other shit, that you forget that your scared. Thats just me. Agree or not it doesn't matter.

    As for this, well I can see how people may be sad thats its almost a dying breed, but thats what happens.
    • 1
      Gamesta100* Sep 30, 08
      I found Project Zero (FF) really scary because I believe in ghosts and would probably scream like a little girl if I ever saw one in real life.Monster usually don't scare me because I know they aren't real.
    • 1
      Miss Razz Sep 30, 08
      quote
      Its just another game, another movie, and I pretty much know whats going to happen. They all have the same atmosphere and I've played most of the RE's, SH's
      I do hope you're not talking about SH and RE when you say that they have the same stmosphere.
      • 0
        Final Blade Sep 30, 08
        I meant the whole "survival horror" thing has the same atmosphere. And since RE and SH are, or was, in that genre, and I've played all of them to date, it just feels the same. Now again, im just not that scared off by games of any kind. Sure I found some stuff gross and shit, but i've seen a ton of movies and played games that were labeled "MASSIVELY SCARY" and did nothing for me. Again I just have a strong stomach for it. I did love the games for what it was, but not for horror. Thats just my taste and opinion. And Siren and FF I haven't touched on, and who knows maybe dead space can live up to the Horror title. But for me, im not scared easily in games or movie. I may find some thing gross and stuff but not scared.
  • 0
    Killosity Sep 30, 08
    hmmm. I think that the saddest thing of all is, that its almost as if many developers are giving up on the genre, rather than staying with it to perfect it. I believe that with trial and error, and a little bit of communication between consumer and producer, than the genre could really change its image. I see so much potential in many horror games. So many games scrape the surface and give snippets of perfection, but are then lost. I think the variety within horror games need to improve.

    Personally, theres nothing wrong with co-op online. But I do not mean split screen, I mean online, with someone with a microphone (preferably a friend) playing with you. Left 4 Dead seems to somewhat touch on this idea a lot, but it seems more like survival rather than atmosphere and buildup. Im going to pick up the title because I can see it breaking some horror boundries and being enjoyed by the majority.

    Nothing would freak me out more than having a friend be somewhere within a location on a Silent Hill/Resident Evil type environment and hear them scream on the mic, die, and to have their specific radar location. The "vunerable helpless" character is such a sloppy benchmark for a hero/heroine in the games also. Its such unique and variable play modes within the horror genre which need to be established and trailed with. Theres simply not enough trial and error.

    And Final Blade, I feel a lot like you when it comes to movies. They have no substance for scares. Im pretty much the same with the game too.

    The genre is just too unpolished at the moment. Games need to draw a little more inspiration from the classics. Halloween, Psycho, and whatnot. Im sick of the "scratching on the walls" being the entirely of a hellish environment in games. Such copouts everywhere. If we take a step back and look at the horror collection over the last 10 years, theres nothing that many of us should be pleased with. Thats my opinion anyway..my post has gone on too long, probably doesnt make sense. Im just so annoying with the state of horror genre.
  • 2
    Seeker X Sep 30, 08
    Dead Space could actually be what Resident Evil was on the PlayStation, if you ask me. As far as RE and SH go...I'm not impressed with either one at all...kinda leaves Fatal Frame (which might just have its last installment on the Wii) and Siren (which Siren 2 is probably not coming till next year) as far as I'm concerned.

    Another problem that I have nowadays is that if there's any company even remotely interested in the genre...chances are is that it's going to go mainstream and probably becomes the next F.E.A.R. and label itself Survival Horror. In any case, I think by next year there will probably be one or two development teams working on a survival horror game before they either go bankrupt and close down or they get bought off by some other big company.

    So what's our next hope? Double Helix? They haven't made a single GOOD game, EA has a better looking horror game under their belt and it's their first try at the genre? I'll just stick with Sony Japan right now.
  • 0
    Killosity Sep 30, 08
    Seeker X. I love your excitement over Dead Space. It was actually you, more than anyone else, who really got me interested in the title. Previous posts of yours urged me to go and do deep research on the game, as I find your comments very balanced and matured. Much like you, Im excited for Dead Space. It seems to combine all the best elements of past horror experiences, and yet provides fresh perspectives, and also takes what we WANTED from future horror installments from our franchises. And its so close to release. Im sure you will be getting it on launch day. So will I. I look forward to your thoughts on the game haha


    Hmm Im currently working on a horrorgame website-blog-faninterest piece and I hope Dead Space can adaquately contribute to it.
  • 2
    Deathsythe Sep 30, 08
    I will never forget the atmosphere in RE2 in that damn police station.

    I was sleeping over my buddies house, and we had just started playing it. We got up to the bit where you are walking through the hallways and the crows break the windows and attack you, or when the zombies break through the boards (on the other side of the station) and grab you.

    The two of us jumped out of our skin - and until I had picked up a copy of Silent Hill 2 - I had never been more scared in my life.

    Honestly though - as a more mature gamer now - cheap pop out thrills just don't do it for me anymore. It is about atmosphere and ambiance.

    Games like Condemned, Cthulu: Dark Corners of the Universe, Fatal Frame, and Siren are the new bag for me (I mean I was always a Fatal Frame fan, but still).

    It is about dim lighting, creepy levels, and ambient noise - that's what really sets the tone.

    Blood dragged along the walls, an empty wheelchair rolling across the hallway in front of you, opening a door, or a locker and not knowing what to expect on the other side.

    Fear isn't about one instance getting your heart to jump and scare you for a second or two. Fear is about a constant state of emotional panic and trauma, never knowing what to expect. You should not be relaxed at all - you should be breathing quickly, your heart should be racing, and you should be sweating - all well before you ever even see an enemy.

    That is fear - that is horror - that is what we need to see more of.

  • 0
    Killosity Sep 30, 08
    Ahh Resident Evil 2. That game was perfection. No other Resident Evil game felt as epic. Mr X was so freaky.. Much more so than Nemesis. Everyone was awesome in that game.

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