If anyone has played GTA4 Multiplayer online, you'll probably notice the multiple modes to choose from. But that can be a problem cause some just don't know what to choose from or as Patrick Klepek, on his blog, likes to call "attention deficit disorder".
How does Saints Row 2 fix this disorder you ask? Simple instead of having multiple mods, we have them all in one mode called "Strong Arm". Which means the objective may change while you're doing a particular objective.
Well if anything, this does keep you on your feet and wondering when the objective will change next. lol
I played the multiplayer side of "Grand Theft Auto IV" for just one day. So long as I was playing with friends, it was fun. Without them, not so much.
Gamers - at least my friends - seemed to leave "GTA IV"'s multiplayer in droves. That was partly because we never knew what game mode to play. Some of the modes were fun in short spurts, but didn't hold up after a few rounds.
THQ and Volition are attempting to solve this case of attention deficit disorder in the M-rated "Saints Row 2" by eliminating the idea of separate game modes and rolling them all into one. They call this the "Strong Arm" game type.
I learned at a hands-on demo of the new mode in San Francisco last week that it just might work.
Every few minutes during a Strong Arm game, the objective changes. One moment, a team might be frantically driving prostitutes to various clients in a cash grab. A few minutes later, however, they could be crashing into one another in a "Pain"-esque game mode where you're rewarded with money for hurting yourself. The constantly shifting game type means players who are weak in one area can suddenly become useful in another and stops one team from dominating the other if they're more coordinated.
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