New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 27 mins ago
So, since I'm a channel manager I don't get to go on all the fun trips to events like the TGS... this year, we sent instead one of our new editors to cover the event. Here is his blog story on his experience with Resident Evil 5 and it is harsh.
After my hands-on with the latest RE, I felt a strong urge to hurl my controller against a wall. Why is there a rigid inventory system? Why are their potted herbs everywhere? Why cant I walk and fire a gun at the same time? These mechanics feel like spoiled left-overs. You can try to defend these choices in two ways. Either way they were used to create a sense of suspense and horror to force the player to make quick decisions and to struggle with the environment around them or that these mechanics are fossils built for systems that couldnt handle the advanced controls and mechanics used in more modern games like Gears of War. Either way, these design choices no longer make sense. Resident Evil is no longer a horror game and it should be controllable like a current game, not a ten-year-old game.
News story attached to:
- Resident Evil 5 [PC, PS3, XBOX360]





Comments
Im with Killosity atm, I think the game is looking really good and thinking of getting it.
The story seems to be getting fleshed out and explained in this installment. The gravestone of Jill Valentine and the Wesker vs Chris is some absolutes from the trailer which will wrap up some aspects of the game. Co-op inclusion is fantastic.
To say nothing else has changed, is a little radical. The core gameplay formula for RE4 was good in my opinion, so Im happy they will stick with it for RE5.
I was actually a little disappointed with some of those new plot developments, but I am looking forward to it none-the-less.
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