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Erin Hoffman over at The Escapist has run through several legal issues surrounding gaming, and how gamers can, and need to protect themselves.
From legal action to items "stolen" in-game, to fighting EULAs, and of course... DRM - we have rights.
She cites several court cases involving these key issues as well - worth while to be knowledgeable about (and makes for an interesting conversation piece too.)
Over the past several years many journalists, game developers and gamers themselves have tried their hand at drawing up a document that definitively catalogs players' rights. Reactions against DRM, including the recent Amazon review-bomb against Spore, comprise the majority of those arguments currently on the average gamer's radar, but older documents, including Raph Koster's Declaration of the Rights of Avatars, have been around for years now. They're hardly new concepts, but what is new is the force with which some disenfranchised gamers have responded to the perceived infringement of their right to game.
News story attached to:
- Second Life [PC]
- Spore [PC]






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