51

Building the Game: Skeleton Crew

vortis | October 24, 2008 | Blog | Misc Gaming Tech/Hardware 
Another look into building a game from the ground up. Blend Games' writer Kurt Bieg walks gamers through the steps of pitching a game idea to companies, and trying to establish a development team.
On that rare occasion when I did find people that would be interested to do it, they were either only looking for upfront money, could careless about my game idea, or just wasted my time (in most cases, they were all three at the same time). It was frustrating enough to call it quits. On one occasion, I made a weekly four-hour trek to a game design company that, at the end of three months, showed me the equivalent of a roomful of monkeys, who, after accidentally typing out Shakespeare, tried their hand at Powerpoint.
0 comments | go to source (www.cinemablend.com) | Add to favorites! favourite this article | send to friend | add alt source
Related Articles
43 Hudson Announce Pit Crew Panic! (0)comments November 11, 2008
97 Under Construction: Building an Immersive Overworld (8)comments December 22, 2008
Register as a member to subscribe comments.

This news story is archived and is closed to comments now.

Submit Newshelp
(0.1204/d/aeon)