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So what about places that rent games? Don't developers lose money on those too? What about used anythings? You think those manufacturer's get ANY profit from someone selling something used? It's the way of the world.
Yes, he is looking out for the best interest of the devs and publishers, which in turn is in our best interest (in the long run, the ends justify the means)
However, the price of new games is too high for many gamers, and one can argue that it is their own fault that we have sold / traded it in in the first place.
At the same time though - once I purchase a game with $50 of my hard earned money, it is mine. I didn't purchase a subscription (in most cases), and I didn't purchase any kind of license. I purchased a hard copy of a media that is my possession. After I am finished with it, I have every right to sell it to another person. That is called capitalism my friends, and that's how it works.
With the new growing trend of digitally distributed software and games, things may unfortunately change though.
Thats my mindset. Besides, the quality of games have decreased this generation for me anyway. (JUST MY OPINION, DONT WANNA HEAR "YOUR WRONG")
Having said that, I buy new all the time. But rare games, and pre-owned games considerably cheaper are contemplated by me, rather than playing full price for a new copy.
I bought SOCOM with the headset. $60 and the game didn't even work. I haven't touched the game since, waiting for them to FIX the NEW game I paid FULL price for.
I bought LittleBigPlanet in August.......HUGE supporter of it for a while now....it had the worse release EVER in the history of games, and the servers are shit....people are STILL having trouble getting online AND many still haven't even received their damn game!! (UK I feel for you!!) Amazing game either way, but c'mon.
When I buy a car, I expect the car to drive in forward and reverse......not reverse only. And lately games have been feeling like they are put on the market unfinished and still charging full price!!!! That is bullshit and it's getting old.
So my point is, Devs I feel ya!! If you release a working game that is awesome and I will buy it new first day. But if you sell me shit that's broken, don't expect me to sit there and do so twice. I will trade in the game for something that fits my budget and WORKS!!
Fool me once shame on you, fool me twice shame on me.
Like said before, the prices are very high, that already is a good reason to stay away of them in my opinion. Kids can't afford 50$ for a Wii game, they can only afford about 30$ for a DS one. The price is a factor here.
Also, if they are going to do something about used games in the future, they should focus in pirate games first.
They will never ever be able to stop used game sales altogether -- well, stop the stores anyways I mean. They already are trying to stop used game sales with the installation DRM, which they have implemented under the cover of 'preventing piracy' (which is BS.)
But I agree with blackbelt38, we wouldn't have to sell used games if they didn't suck.
essentially, theyre complaining about the basic act of selling your own property to someone else.
if i have a yard-sale and sell a bunch of games, am i defrauding the industry, too?
As I stated in another article price of the games is a big factor as well as time to play games.
Doesn't take into account getting multiple copies of the same game (Christmas etc.).
Essentially advocates letting a game gather dust on a shelf (isn't the point to have someone PLAY them?)
The only good point is that places that trade in etc. should have a detailed inventory.
After all the developer can only make money on a game sale once. Now lets look at myself for a minute here. I buy plenty of game brand new games off the shelf. But they are games that I want generally in the first week or two of release. For instance Little Big Planet, Rockband 2, and Fable 2. Not going to wait long enough for them to go on sale or be returned used. On the other hand something like Heavenly Sword or Assassins Creed I would get used because frankly I didn't care enough to get them new. Still haven't picked them up. Therefore the developers are neither gaining or losing from me. I wasn't going to pay full price for the game. I might not even pay the used price. So where is the loss? You can't lose what you were never going to get in the first place. If you won't allow me to buy the game used for half price I'm just not going to buy the game unless I really really want it.
Maybe as a greatest hits title for $20 then the dev at least get a bit of money out of me. But first they have to convince however many million people that Sony or Microsoft have arbitrarily set as the minimum for a greastest hits title anyway. Thus making plenty of money to begin with and the argument is moot. I'm sure Rockstar doesn't give a flying F' if all 10 million copies were traded back. They have still made back their money and then some.