New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 40 mins ago
A user-submitted article to SlapStic.com takes a look at the difficulty of achievements that are being presented in newer 360 games, as well as World of Warcraft.
When I bought a 360, I fell in love with it. I played and played and played with achievements in mind, and did the craziest things. I killed 10 people while in the air off the back of a flaming warthog. I knew I was in trouble when I thought "Why would you play a game that didn't have achievements?" That was about the time I moved to PC gaming, which of late has given into this guilty pleasure (Im looking at you, Team Fortress 2 and Call of Duty 4).





Comments
From a Starcraft ladder player's point of view, it's unfortunate that Blizzard has decide to jump on the "achievement points" bandwagon. It starts with WoW, but they are planning to add achievements to SC2 as well. Achievement points really don't reflect someone's skill level, especially if it's related to the number of wins you can get. That really just leads to people "newb-bashing" online and avoiding the better players.
I'm not a huge achievement whore. Honestly, the only times I've ever really reached for achievements was with Halo 3 and Call of Duty 2. Every other time I've just played and whatever I got it playing regularly, I got. If an achievement was easy to get or seemed somewhat in reach I'd go for it.
Give trophies around half a year and then you can make that statement, even though they still wont hold value either.
Honestly, if Uncharted was on the 360, I never would have went for finishing on Crushing, but knowing I'd get the Platinum pushed me through it.
But yeah, I'd wait until the new year before every single release comes with trophies, probably sooner.
This news story is archived and is closed to comments now.