Is the survival-horror genre dying? It's a topic that has recently come up on gaming sites, with many recent survival-horrors (such as Dead Space and Silent Hill: Homecoming) taking a more action oriented route to attract a larger audience, thus losing the "survival" aspect that many older horror games had.

While horror games may be gaining in popularity, is survival horror slowly disappearing?

There's been a bit of discussion of late on whether or not Survival Horror still exists as a genre. Curiously enough, it was one of the few 'genres' we have in videogame culture that is not solely contingent on mechanics, offering some amount of theme that had to be followed as well--though mechanics are a rather large portion of its definition. Most of the games do have in common a certain level of capability to offer frightening situations with the role of one person trying to survive with limited resources, however. Whether this be by zombies, frightening psychological trauma, or other externalized fears, the supernatural was almost always involved in some way.

Recent reviews on Dead Space mostly seem to point out that the game is not very frightening. The monsters may jump out at you, but that's the extent of the horror. Ammo may not come in droves, but is still plentiful enough to gleefully rip apart your opponents, and you get the feel that survival is not a large portion of the game. Which makes me wonder if we're done with the survival element of games because, let's be frank, a large portion of the videogame audience does not wish to be frustrated by poor combat mechanics and frustrating (albeit rewarding) gameplay just for the sake of a good horror story.

I do believe that we can find another way to have interactive story elements give us a good scare (well, some of us not including myself), but perhaps we need to find new methods of such. For now, what I might suggest is not to throw survival on every game that happens to be horrific. Horror can exist without the need to frighten you beyond a few anxious, palm-sweating and making the controller slip moments when a monster may jump out at you, or is heard clanking about in the background when you expect something that never comes. That is to say, we may be moving into using horror elements in action settings, and the survival horror game may not be as front and center as we expected from Resident Evil and Silent Hill.
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  • 3
    Darknet Nov 3, 08
    It does seem that way. The reason why past horror games had really shitty gameplay to them was to add to tension, not because of bad developing. You think some soccer mom from the Silent Hill series would be able to jump around with guns? It seems a lot of developers are thinking this is a flaw, when it isn't.
    • 0
      Seproth Nov 3, 08
      Couple problems with that... You never play as a soccer mom, your usually a Joe everybody. Also, it's really not that hard to jump, and adding a 20.5oz chunk of metal doesn't change that. You shouldn't have to intentionally cripple the control of a game to make it scary.

      Now they're trying to fix the gameplay and make it scary, and everyone who liked it the way it used to be, are going all old man story on them. The whole, back in my day survival horror was scary and you couldn't just go around shooting things.

      It's kind of unfair, like asking Half-Life to be more like the original Doom, because it's too easy to get a headshot.
      • 1
        Miss Razz Nov 3, 08
        It depends on what type of horror game it is.

        If I'm playing a Resident Evil game I expect the characters to know how to use a gun, know how to melee, know how to dodge, and walk while using a gun (don't know why Capcom still haven't implimented that one yet).

        If I'm playing a Silent Hill game, I prefer the characters to be useless in combat because that's how a regular everyday person would be in such a situation. I thought that was done rather well in Silent Hill 1... Giving Harry a deliberately useless aim and the inability to use heavy weapons effectively did make the game scarier and more believable... And kicked in the survival-horror aspect too - It's wiser for an average-joe to run from danger rather than face it.
        In that instance, yes, "crippling" the controls based on the characters skills is neccessary. It's not a flaw, though there is a fine line between shitty gameplay and gameplay that has been deliberately limited for a reason.
  • 0
    Koloth Nov 3, 08
    I thought I heard Dead Space was less action oriented than the other recent entries?
    • 0
      Darknet Nov 3, 08
      It is fairly action oriented. It's a lot like RE4 in it's action sense.
  • 0
    Final Blade Nov 3, 08
    Well tbh, im pretty sure there was already a low amount of Survival Horror fans to begin with. I mean I haven't heard many fans of the genre since a few selected here on Neo and gamegrep. Although with that said, personally, I need some sort of action to play a game. I mean there's nothing wrong with Survival Horror but it becomes tedious and boring with how some games are with it. SH2 was alright but nothing Im going to say it made me play it more. And I've played alot of games, which is also Survival horror, and tbh I don't see whats so special about it. Horror movies and games never scared me, and since thats the whole point of them, I have to find something else that gives me a reason to continue playing.

    I know some is going to disagree with me, thats fine.
    • 0
      Miss Razz Nov 3, 08
      quote
      Well tbh, im pretty sure there was already a low amount of Survival Horror fans to begin with.
      Actually many of the older survival-horror games (Capcom's in particular) are some of the highest selling games of all time. If sales are anything to go by, there are tens of millions of survival-horror fans out there. It's been a very popular genre for over ten years.
      • 0
        Final Blade Nov 3, 08
        Yea but like I said I don't believe there was alot of Survival Horror fans as it was, from my experience anyway. Its only few selected here I can say seem to be die hard SH(Survival Horror) fans. As for the game, while I have played those old time games, it never scared me, hell movies doesn't scare me that much.

        Hell if the future of Survival Horror has some action in it like Dead Space then I can certainly say it will rise again.
  • 0
    Seeker X Nov 3, 08
    Dead Space's gameplay is basically third person shooting.

    That being said, the adventure aspect for Survival Horror is surely dying. In this year alone, I can only think of 2 or 3 Survival Horror games that focus on more exploration aspects than the action:

    SIREN, MAYBE Silent Hill: Homecoming (Though that game tried too much to appeal to the action than the adventure aspect). Fatal Frame is going through the same thing Siren 2 went through. This gen, horror's not exactly doing so good on consoles AT ALL.
  • 0
    Exevier Nov 3, 08
    Action oriented or not, Dead Space is a great survival horror game. This is the first title in years to honestly scare me. I don't care how many guns you've got, or how well you can use them; everything in that game wants you dead, and they're pretty good at getting that done.
  • 0
    yugiRULER Nov 3, 08
    I know on Impossible mode in Dead space, you definitely get the feeling of a SURVIVAL horror. Ammo is tough to come by, the monsters are much much smarter, and basically, even the weakest of them, can cut you in half in one shot.
  • 0
    Killosity Nov 3, 08
    Survival Horror is diminishing, and believe me, I want it to return to form soon! Survival Horror has ALWAYS been apart of my gaming experience. I think a development team needs to seriously sit down, and build upon a unique and new IP, truly focusing on horror aspects and giving rebirth to the Survival horror dubbing.

    Dead Space, although not in my opinion a true Survival horror, is fantastic. I truly think the development team went to massive lengths to mould and shape their game. I have NEVER been so immersed in the developer diaries.

    As far as im concerned, The Silent Hill series has been tainted, and it is in desperate need of repair. Of course, the dedicated will bite my head off...feel free for healthy debate.
    • 0
      Final Blade Nov 4, 08
      Just a thought maybe the SH series is going in a newer direction like GTA? Well I suppose people don't have to like it, but it would make sense. Maybe they're tired of the survival horror aspect.
      • 0
        Seeker X Nov 5, 08
        That's actually smart. You take away the horror from Silent Hill and add in some shooter elemets and you're left with...The Suffering..how innovative and new. On that note, let's just turn other adventure games into straightforward hack-n-slashers while we're at it. Forget environment interaction, exploration, and all that crap, action is where its at.
        • 0
          Final Blade Nov 5, 08
          I never said you or anyone else has to like it Seeker. Just making an observation that the developers of SH are probably trying to go in a new direction and probably tired of Survival Horror. I mean its almost similar with R* with GTA(although they always wanted to go into the realism from the beginning).
        • 0
          Seeker X Nov 5, 08
          GTA is not much of an example...seeing as the gameplay hardly changed, maybe from GTA2 to GTAIII but that was it. Besides, if someone's gonna change a game...they need to make a good game...Homecoming was almost decent. Therefore whatever Double Helix ever wanted to do with SH is officially ignored and scrapped.
        • 0
          Final Blade Nov 5, 08
          Right, since many knows how much of a difference SA and GTA4 has shown. New engine, new cover system, new physics, realism...etc. The fact that it changed alot is similar to my point about the direction both developers are going. R* is going towards realism, where as SH devs are going towards some horror with action.
        • 0
          Seeker X Nov 6, 08
          I don't see how graphics and physics are gameplay altering things. Besides the revamped shooting system that NEEDED to be fixed, I don't think there's an actual feature that makes it SO different from the other GTA games. Gameplay altering changes would have to be like comparing Fallout 2 to Fallout 3.

          Back to the topic of horror...making Silent Hill more action oriented recieved some backlash ever since SH4, so Homecoming failing was foreseen a long time ago.
  • 0
    Killosity Nov 6, 08
    |Not Entering the argument so don't include me|

    Prehaps as sound quality, graphics, and narrative conventions are heightened and improved throughout the console years, Survival Horror will return to form? Those are things I certainly look for in a game, and they are things which improve as technology and time progesses.

    Well, thats my two-cents anyway.

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