People are demanding longer games in the belief that it will make for a better storyline, therefore a better game overall in terms of gameplay and value.
Korey of youarelose.blogspot.com says that shorter games are better because you'll remember more. The rule is that the longer something takes, the less you're likely to remember by the end of it. He uses examples such as Portal Shadow of the Colossus as good games that are short in length, but still present a good storyline. This is in comparison to Jeanne d'Arc, taking a long time to get anywhere with while playing, which he says is a letdown because it reduces the want to play the game.
So how can developers create a good story without making it really long? Integrate it into gameplay better. A lot of people don't have the time to spend hours on a video game but still want to get out of it what a gamer who lives by the controller would.
So, consumers need to chuck out the "bigger and longer is better" mentality and take on board the "quality not quantity" one instead.
- Shadow of the Colossus [PS2]
- Portal [Mac, PC]
- Can a 40+ Hour Game Tell an Engaging Story? (gonintendo.com)





Comments
Then they forget that if they don't have any form of variation to the type of intensity they are employing... well, the game gets very monotonous and while we do remember something, it's only going to be a singular type of gameplay.
It's fine if you can create that sort of memorable gameplay, but trying to attach memorable gameplay to the length of a game is foolish. There are many more examples of bad games which were short than there are examples of short games which were good.
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