For the second installment of Narrative in Games, Lock Webster sits down with Chuck Beaver to dicuss the creation of Dead Space's terrifying narrative, how being HUD-less enhances storytelling and more importantly the scares!

Dead Space and Uncharted only have one thing in common: they both are set in the third-person. When playing both games, players watch as every event unfolds for the hero of the adventure, but each tackles the revelatory nature of these events in entirely different manners. Where Nathan Drake, Uncharted’s protagonist, is shuttled into a cut scene every time a major shift in the plot comes along, Isaac Clark (Dead Space’s player-character) remains in the player’s adept--or in my case, not so adept--hands.
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