New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 42 mins ago
For the second installment of Narrative in Games, Lock Webster sits down with Chuck Beaver to dicuss the creation of Dead Space's terrifying narrative, how being HUD-less enhances storytelling and more importantly the scares!
Dead Space and Uncharted only have one thing in common: they both are set in the third-person. When playing both games, players watch as every event unfolds for the hero of the adventure, but each tackles the revelatory nature of these events in entirely different manners. Where Nathan Drake, Uncharteds protagonist, is shuttled into a cut scene every time a major shift in the plot comes along, Isaac Clark (Dead Spaces player-character) remains in the players adept--or in my case, not so adept--hands.





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