New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 49 mins ago
The Guardian's Keith Stuart takes a look at the flaws in professional reviews of games, using Mirror's Edge as an example. Stuart believes that reviewers spend too much time critisising the "niggling details" of a game, rather than looking at the game from a broader perspective.
Because, if it were a movie, Mirrors Edge would be critically lauded by the specialist film press it would be considered a forward-thinking masterpiece. says Stuart.
(Go to the source for full article)
Mirror's Edge. Not perfect, but then neither was Apocalypse Now.
Many reviewers have criticised the combat, the repetition, a smattering of trial-and-error moments. There has been a general compulsion to counter the sequences of innovative genius with niggling doubts about core mechanics.
This is frustrating and I think it highlights one of the key issues of contemporary gaming what exactly is a videogame and what are the fundamental elements every game must provide? Because, if it were a movie, Mirror's Edge would be critically lauded by the specialist film press it would be considered a forward-thinking masterpiece. Sure, it's dangerous to compare two such different media, but there are key similarities one is the way in which critics should be able to deconstruct the experience on offer and draw from it undeniable values that outweigh concerns about basic construction.
For example, no-one complains that, say, Pan's Labyrinth or Eraser Head lack the formal, easily recognisable narrative structure of a conventional movie. Their aspirations exempt them from that requirement. So should we really be marking Mirror's Edge down for control issues a game that aspires to re-interpret the very interface between player, screen and character? Yes, I know, it's a clumsy comparison, but the underlying point is should reviewers just accept that sometimes incredibly new experiences will lack some of the formal substance we expect from traditional games? That's what innovation is, it's leaping out into the unknown.
Additional sources:
- Do Reviewers Really Understand Innovation? (kotaku.com)





Comments
Dont agree with him there though -- I think they completely can be, and ME is a great example of it. I mean, animated cutscenes telling a meaningful story, helloo.
At many instances I feel like reviewers miss the point; they're so wrapped up in finding what's wrong that, on occasion, they fail to recognize what's done right. I've seen it happen so many times. When a game sets out to do something completely different, it's criticized for not being like other games. Tools of Destruction dared to be humorous, yes it was accused of "identity crisis" because it didn't stick to a theme, even though it played great.
Like I mentioned, it's like game reviewers have these little checklists of what makes a great game. If a game doesn't have what the list has, the game is dubbed as either falling short, or a failure. And that's just not right.
Then it depends what the player takes away from the review. My review for Mirror's Edge (Neoseeker) seemed negative because from a gaming perspective, it has many frustrating aspects. Truth is, with the millions of gamers out there, not everyone is going to want to put down 60 USD for "innovation." I appreciate Mirror's Edge for what it tries to do, but as my review also mentions (keeping in mind reviews ARE subjective, no matter how hard they try to remain objective) that all the hype about how new and exciting Mirror's Edge is turned out to be.... not so, for many people. At first, it has this refreshing feeling, full of untapped potential... and then it puts you into a loop, as many games unavoidably become (and it's the little things that keep us from thinking this way). I do like Mirror's Edge, but I'm not going to lie through my teeth and say it's the most amazing gaming experience ever.
I read the Guardian article, and I can understand what he's trying to say. But what does he want reviewers to do, then? Talk about how absolutely WONDERFUL something is when we don't feel that it deserves so much praise? We're not only writing reviews for gamers; I think all reviewers compose their articles with some hope that the creators of the game will also take something away from it. Yes, we understand innovation, but we also understand that gaming is a craft, and like anything else, must strive for perfection even if it never attains such. What's wrong with saying, "This was good, I hope the sequel is better"? How is that patronizing? Isn't encouragement for further experimentation a good thing?
I never complained about the combat though as I recall, many players did. As one of the article comments stated, the game received a lot of criticism because it is a first person action game. If it were a movie, we wouldn't have as much to complain about because we're watching all the events unfold with no say in it, no controller in our hands, no decisions to make. That is the biggest difference.
He said himself the game isn't perfect. I want to see his Mirror's Edge review. His article is a matter of opinion, just like game reviews. Maybe this guy just needs to stop reading popular, big name sites/magazines -- it makes sense that such sources would be more conventional. Or how about looking at other titles which were also described as "innovative" but scored favorably?
This guy tries to make a good point, but if I met him on the street, I still wouldn't be able to resist punching him in the face.
BTW here's one of the comments I really liked:
Or
I think there's some miscommunication going on here, but yeah, his arguments are probably somewhat flawed -- anyway he admits some of his comparisons are crappy. But I think fundamnetally he's trying to say let's not let the details run what would otherwise be a fun experience. Obviously there comes a point where the details can ruin the fun, or at least partly spoil it, but I think he's saying we let it more than it should, which I think I agree with.
No decent review states outright whether the reader/gamer should purchase the game or not. We give our opinions, our experiences, and then the rest is up to the reader. If people hate us for it, then they can write their OWN version.
But I won't fully disagree with what he is... possibly TRYING to say. I'm sure there are reviews out there with totally invalid points. His arguments are just too flawed, and I'd like to perform a sliding kick to his nads for sounding like a crybaby about it.
Maybe he just read some really terrible reviews.
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