An editorial that examines the current trend of open-ended games and explains why they're often lacking. Specifically, developers place too much emphasis on providing choices for the player while neglecting to make those choices meaningful.

At some point during the past few years, the word "linear" became a bad word in gaming. The completely ludicrous sales of the Grand Theft Auto III, GTA IV, and everything in between probably contributed to this but whatever the cause, developers are now obsessed with giving players freedom. Open-ended gameplay is a good thing in theory because allows the player more control over his gameplay experience but the concept is so badly executed in many of these so-called "open-world" or "sand-box" games that it makes me long for the days of choice-less side-scrollers.
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Most recently commented on by on Nov 28, 2008
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  • 0
    Woudo Nov 26, 08
    I understand where the guy is coming from, I was certainly disappointed with the amount of samey dungeons/caves/forts/ruins in Oblivion, and was doubley disappointed when none of them had Indiana Jones style traps everywhere, but to make every action in a game have a consequence somewhere else is downright stupidity.

    When you're confronted with a big choice in a game, what's the first thing you'd do? Most people would look up a guide on the internet and check what both paths do/don't do. If this choice was for every little encounter in the game, you'd be spending more time thinking about what choice to make than actually playing the game.

    And Mass Effect was crap anyway.
    • 0
      Slumpy monkey Nov 26, 08
      What? Mass effect was awesome.One of the best open ended games I've played.


      • 1
        Gutter_Tech Nov 26, 08
        mass effect was pretty tits....... how can you not like it?
        • 0
          Woudo Nov 28, 08
          Maximum chatting, minimum gameplay.
  • 0
    Final Blade Nov 26, 08
    I'm sorry but this is absolutely ridiculous. This would make games far more realistic, which games like GTA or SR, even GTA4 wasn't 100% realistic, meant to be. GTA was wacky, unrealistic fun, same for SR. Adding this serves no purpose at all..at least not for them. Though, there is consequences in GTA4 already that has an impact. Like what happens if you kill Playboy X or Dwayne and Ivan(that Vlad wanted you to kill).

    Also I need to know what the consequences are before making my decision. Cause I may or may not want to proceed with an option I don't want. Like killing Dwayne lands me 25 grand and using Playboy's house as a saving apartment. Where as killing Playboy gives me more contact with Dwayne and the ability to get armed gangs for back up. See right there, both options sounds intriguing but makes you think what you want.

    Oh and I agree with Woudo. I would be spending more time wondering what would happen, thus making the game tedious and boring. I don't want to keep doing that type of stuff. I want to play and if it happens once or twice, then cool. Not every flipping moment.
  • 0
    Bale Fire Nov 26, 08
    I don't really agree with the moral choices thing, yes some games offer these things and then provide very skimpy paths (often just good and evil) but the Oblivion argument and empty worlds one is one I've had issues with for a while. Often when a developer brags of a huge world it really isn't that big of a deal for me. Make lots of fun and interesting things to do in the world, then try to make it bigger, not the other way around.
  • 0
    iLLmatic Nov 26, 08
    Miss the point? Some people really scrape the bottom of the barrel for these editorials.
  • 0
    NathanFido Nov 26, 08
    I like writing reviews of games and my latest complaints have been with the open world (talking about Fallout 3 and Farcry 2). I believe my annoyances with Farcry 2 where valid, open world for the sake of an open world.

    I thought last night, "All I want is to go from mission to mission and get it finished". You have to worry about the open-world games when I start having thoughts like that.
    • 0
      Seproth* Nov 26, 08
      Why do "I" have to worry about anything because of something "you" thought?
    • 0
      Final Blade Nov 27, 08
      The issues with what you're presenting doesn't fit with games like Grand Theft Auto and Saints Row. You're asking for realistic things for the games but neither of the two games are realistic by any means, even GTA4 which had some of choices in the game and realistic entities. There's plenty of unrealistic things within GTA4. Also having a game of those two always having to have consequences whether you go on a cop killing spree or pedestrians destroys the purpose of GTA and SR. I know you would like to see it, but its not for those games, at least not every flipping second. I'd guarantee you people would be spending more time looking up the consequences rather then just play. I don't want to do that, and not why I bought those titles, same for others. We just want mindless fun without really thinking of what would happen. You have some points, but I also think there's some issues with it as well.
  • 1
    Seeker X Nov 26, 08
    quote
    but the concept is so badly executed in many of these so-called "open-world" or "sand-box" games that it makes me long for the days of choice-less side-scrollers.
    Whatever argument he wanted to present was hopelessly lost once he put that hell of an exaggeration. AND, quite honestly, I'd always prefer open world games because they usually tend to OUTLAST (like ohhh...more than 20 hours?) those "precious" side-scrollers and linear games.
  • 0
    Blackfalcon Nov 26, 08
    I understand what he means. Most of the time you have lots of choices which make no difference; for example taking route A will be no easier than taking route B.
  • 1
    kspiess Nov 26, 08
    Just because some open world games are failures, doesn't mean the concept of the open world game is a failure.
  • 1
    ShadowJ Nov 26, 08
    I'm sorry NathanFido but that's incredibly selfish of you. Just because you want to go from mission to mission in an open-world game, doesn't mean everyone has too. I also think that's quite a moronic angle of view you look at for games reviewing, I say this because you know you are walking into a game with a world that is meant for exploring yet you would rather nitpick at the fact that the game doesn't have a direct approach from start to finish?

    If that is the case then don't play the damn game in the first place. You want a direct approach game from A to B, play Halo...not Fallout 3

    As to the article at hand, I'm 50/50 with this but like Kspiess says, just because some open world games are failures doesn't mean you can write off the concept just as easily.

    Then again I look at open-world games very differently to others. I prefer the freedom and choice, whether the two routes take me to the same place or not. I just prefer to have that choice given rather than made. GTA is a prime example...I am still 25% through the story...why? Because I spent £45 to run over people, to kill people, to annoy cops and above all, to just mess around within a virtual environment.

    In fact I have spent more time gaining 6 stars on my wanted level than actually progessing through the game but again that is just me
  • 0
    Ammy and Issun Nov 27, 08
    I agree with Kspiess, just beause some are faliures doesn't mean all are.

    I love Open-world games, the Freedom, the choices, you're free to do anything you want in them.

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