New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 1
9 hours 55 mins ago
In this post, Eclipse describes why button mashing is not an effective strategy in fighting games. He uses the anecdotal evidence of consistent victory against button mashing players as reason it doesn't work, then goes on to talk about how little logic there is in button mashing from a strategic standpoint.
He goes on to talk about how simpler control schemes and single player modes that can be finished via button mashing can lead to people feeling as though button mashing is viable in games against human opponents, even though it generally isn't.
Ok, so that's not entirely true. However, the vast majority of their victories in most games are against other button mashers. If you think button mashing is a winning strategy in your favorite game, you're wrong unless you happened to pick up one of the few games (which I haven't actually come across yet) that don't require any strategy. If that's the case, it might be time to find a new favorite game though.
The two games I most commonly hear that button mashing is a winning strategy in are the Soul Calibur series and the Super Smash Bros. series. In Soul Calibur, there's always someone who thinks button mashing with Maxi will allow them to beat anyone except another button mashing Maxi. And in Smash, there's always someone saying "I can button mash and beat anyone!" My response to any of these people in any game I'm familiar with: Bring it on! Otherwise, if they're adamant, I'll learn the game, then play against them in it.




Comments
if you say know that characters moves and using them effective
(Falco: Up Smash>>Side Air>> Spike)
Then, WTF? This articel is Mo0t.
Button mashing works, it just doesn't work against pro gamers or those that constantly play the same game 12 hours a day.
Take DBZ: Burst Limit for instance...button mashing is an instant win because you can pull off a powerful move within the first 2 seconds of the round and lead into a variety of combos just by pressing three buttons.
Back in the days of Mortal Kombat however, button mashing was a losing strategy, you could kick and punch your way to victory but if someone had a teleporting move, you were done for. Kung Lao was the best for this as you pressed up, down, X to teleport from one side of the screen to the other behind the opponent and slice them with your hat all in one move while having time to execute other moves.
If you were against a button masher then they would be dead within a minute.
Point is, button mashing works half the time, depends on who you are against and their experience
Why u so meen?
Also, one move done over and over is easy to stop, because you know it's coming. Not a big deal, really.
I was awesome with doing some button mashing on that game and a few, but with Akuma, it was pure skill against someone else. There's times where I just uppercut then while before touching the floor press the raging demon move and it starts immediately when he touches and then I was able to do it successfully before the opponent gets to the floor and its an auto hit. Beat my cousin with simple yet affective strategies like this.
But anyway yea I also didn't like that about 2D fighter, but I found a way out of it though.
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