FPS players play FPS games for a reason, they like to get stuck in hard and fast! This is why tutorials have always been a bit of an annoyance. The gamers would much prefer to just leap into the thick of it and learn as they go.

This is because spending ages learning all the controls is boring and can lose a lot of gamers fast. If the tutorial isn't really engaging, players will just let the game go as they want to immerse themselves in that world as soon as they can. Ghost Recon Advanced Warfighter 2 and Gears of War are two example games of which others should follow suit.

Gears of War allows people to skip through the tutorial and just get stuck in (which was the choice of 40%) which although it takes away from the tutorial, it lets them get stuck in and have fun with it increasing popularity. Ghost Recon Advanced Warfighter 2, on the other hand, carefully incorporates the tutorial into the first level.

"In some games we've tested, the first strongly engaging event does not occur until 20 minutes into the experience," says the study, "a lifetime for a gamer who just wants to have fun."

"These games engaged users quickly with a simple strategy," explains the study author. "Players were thrown into action and were threatened, and were expected to learn. The player learns to throw grenades not by tossing one into a dummy box target, but by utilizing them against enemies with real consequences on the line."
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  • 0
    PacoDG Dec 5, 08
    I like how Fallout 3 handled the whole intro/tutorial portion of the game.

    However, Gears 2 definitely has it down allowing you to skip it if you choose to.
  • 0
    Bale Fire* Dec 5, 08
    I rarely remember much from tutorials anyway, they always try to jam all these instructions and techniques into a just a few minutes, and I rarely learn more than the basics. I like to get into the game at my own pace.
  • 0
    TurMoiL911 Dec 5, 08
    I liked Call of Duty 4's tutorial. It was fun going through the cargo ship mockup and trying to get the fastest time.

    Besides, tutorials in Xbox 360 games tend to be an easy way to unlock achievements.
    • 0
      Final Blade Dec 6, 08
      LOL, wonder if its the same for PS3 trophies.

      Anyway I don't remember many FPS having a tutorial in the beginning of the game.
      • 0
        TurMoiL911 Dec 6, 08
        Off the top of my head, Call of Duty games usually have your character going through some kind of basic training involving aiming down the sights and other basic gameplay with explosives.

        Halo also has the player look around at some lights to practice the camera control and set it at inverted or normal.
        • 0
          Final Blade Dec 6, 08
          Well to be fair, Bad Company had the same, but it wasn't that bad and usually it takes less then 5 minutes to complete. So I really don't see the harm in tutorials.
  • 0
    Roy Dec 7, 08
    There are so many of them. I would like to see COD eventually be both FPS and TPS so it could be like some other shooter games that allow this concept.

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