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Jim Sterling of destructoid.com types about how the evolution of survival horror games has run them into the ground. This isn't the only speculation of recent times about the genre, with What happened to survival horror? and Survival Horror - Does it even exist anymore?. This blog is just one more look into how the genre is dying off.
Read on to see how the generations have been adding to the dragging down of the survival horror genre.
Resident Evil, Silent Hill and a selection of pretenders were incredibly popular in the last two generations, but in the age of the PlayStation 3 and Xbox 360, the traditional survival horror is all but dead. What happened to the horror? Did publishers just get tired of it, or did pressure from gamers and prevailing trends cause it to self-evaporate, to adapt with the times to such a degree that it effectively committed suicide?
As for right now though, it seems that survival horror has evolved itself out of existence, so determined to live on by moving with the times that it has ironically killed itself off. A shame indeed, but with games that look as fantastic as Resident Evil 5, perhaps it's a death we need not mourn too greatly.
News story attached to:
- Alone in the Dark [PS2, PC, PSP, DS, Wii, PS3, XBOX360, Movie]
- Dead Space [PC, XBOX360, PS3]
- Resident Evil 3: Nemesis [GC, DC, PSX, PC]
- Resident Evil 2 [PC]
- Resident Evil 5 [PC, PS3, XBOX360]
- Resident Evil [Wii, GC, PSX]
- Resident Evil 4 [PC, GC, PS2]
- Silent Hill [PSX]
- Silent Hill 2 [PC, PS2]
- Silent Hill 3 [PS2]
- Silent Hill 4: The Room [PC]
- Silent Hill: Homecoming [PC, XBOX360, PS3]
- Sweet Home (Import) [NES]
Additional sources:
- How survival horror evolved itself into extinction (gonintendo.com)







Comments
Deliberately "broken" controls, slowly building storylines, being outmatched by almost every enemy ... all add to a scary survival-horror experience ... but that's not what a mass audience wants nowadays.
For example - The average gamer would find the "broken" controls of the older Silent Hills frustrating, and would likely give up on the games. ut it is hard to think of a way to replace "broken" controls with something as equally effective.
Developers have improved survival-horrors one big problem: The gameplay. But in doing so, they seem to have exchanged it for "true" scares, creepy plot, atmosphere, and all-round eeriness. Those things come first in a survival-horror game, always.
But yeah, all that's really left are Silent Hill, Fatal Frame, hopefully Parasite Eve: Third Birthday for PSP, and Dead Space (superb game, imo). Resident Evil has become more like say...Dead Rising, just a matter of shooting zombies, more of an action game than survival horror. And now they bring in Co-Op...ugh.
...oops...
However with that said horror in itself isn't dead like Chaut stated.
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