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Spencer of siliconera.com has blogged about the Nintendo DS game Tales of Hearts in disappointment. This is in due to the severe lack of use in terms of one of the major factors that makes the DS so appealing, the touch screen.
It's said the team working on it at one stage were chucking around several ideas to do with the touch screen. It seems, they've all been chucked out of the window.
A disappointment?
In battle, Tales of Hearts feels like any other Tales game. Shing and company run on a straight line and input special moves with button commands. This system has some differences like an emotional gauge that replaces technique points and a combination gauge that lets you call out cameo characters like Lloyd Irving, but Tales of Hearts hardly takes advantage of the DS touch screen by using it for a menu.
News story attached to:
Additional sources:
- Tales of Hearts and no touch screen controls (gonintendo.com)
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Most recently commented on by on Dec 10, 2008
Most recently commented on by on Dec 10, 2008







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Look at FFIV vs. Sonic Chronicles. FFIV made no use of the touch screen outside of a few additional features that were not necessary to the storyline, whereas in SC the dpad and A+B Buttons served no purpose at all.
the tales battle mechanics rely heavily on macros and button combinations. i dont want to have to draw kittens to use pow hammer, and make a swirl around my character to heal him. i cant imagine why anybody actually likes that idiotic shit that has marred so many games (i.e. phantom hourglass).
(If by amazing feature you mean "the most idiot input methods that a video game can possibly use" (-BANDITO ATTACK), then yes.
Some games just don't need to use the touch screen...
=/.
Different consoles, same deal. The stylus doesn't HAVE to be used for every game, and it's unnecessary for this one, which looks like a good Tales game. This blogger sounds like a whiny DS fanboy.
However just because its there doesn't mean it has to be *bleep*ing used.
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