Spencer of siliconera.com has blogged about the Nintendo DS game Tales of Hearts in disappointment. This is in due to the severe lack of use in terms of one of the major factors that makes the DS so appealing, the touch screen.

It's said the team working on it at one stage were chucking around several ideas to do with the touch screen. It seems, they've all been chucked out of the window.

A disappointment?

In battle, Tales of Hearts feels like any other Tales game. Shing and company run on a straight line and input special moves with button commands. This system has some differences like an emotional gauge that replaces technique points and a combination gauge that lets you call out cameo characters like Lloyd Irving, but Tales of Hearts hardly takes advantage of the DS’ touch screen by using it for a menu.
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Most recently commented on by on Dec 10, 2008
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  • 2
    Deathsythe Dec 9, 08
    Excellent. The touch screen really has no place in RPGs, and it is about time developers realized that.

    Look at FFIV vs. Sonic Chronicles. FFIV made no use of the touch screen outside of a few additional features that were not necessary to the storyline, whereas in SC the dpad and A+B Buttons served no purpose at all.

  • 5
    BANDITO ATTACK Dec 9, 08
    complaining about a game NOT whoring one of the most idiotic input methods that a video game can possibly use? go to hell.

    the tales battle mechanics rely heavily on macros and button combinations. i dont want to have to draw kittens to use pow hammer, and make a swirl around my character to heal him. i cant imagine why anybody actually likes that idiotic shit that has marred so many games (i.e. phantom hourglass).
  • 2
    Storm* Dec 9, 08
    Stupid reason to put a game down...I much prefer not having to use the touch-screen for RPGs.
  • 3
    kik36 Dec 9, 08
    I'm glad that they're not forcing the feature into the game......if they felt there was no place for it, I think they are the best to pass that judgment.
  • 2
    Deathsythe Dec 9, 08
    I am actually surprised that you all feel the same way. I expected a bunch of DS fanboys to come in and moan about how they "aren't utilizing an amazing feature".

    (If by amazing feature you mean "the most idiot input methods that a video game can possibly use" (-BANDITO ATTACK), then yes. )

  • 2
    cjmnews Dec 9, 08
    A no-touch RPG game is exactly what my wife is looking for...
  • 3
    Cruxis Mana Dec 9, 08
    +1 thumbs to everyone who says this guy is an idiot.

    Some games just don't need to use the touch screen...

    =/.
  • 2
    Wolverine527 Dec 10, 08
    I wouldn't think that touch controls would work all that well for a tales game anyway.But judging by those screens,you can only have up to 3 party members in battle,that is bad .
  • 1
    The Omega Dec 10, 08
    Oh no, my new Wii game doesn't require me to waggle my arms around and cramp up or pull something, this is a horrible game! My new super fast paced PS3 racing game doesn't use the six axis for controlling, it must be a horrible game!

    Different consoles, same deal. The stylus doesn't HAVE to be used for every game, and it's unnecessary for this one, which looks like a good Tales game. This blogger sounds like a whiny DS fanboy.
  • 1
    Zero and X Dec 10, 08
    Its the freaking Tales series, even the Wii Symphonia sequel seldom uses the motion sensoring, this is a good thing. Overusing a gimmick SUCKS. If you use it intelligently, well placed and not to a whorish extent, it can be quite fun, like Folklore for PS3. They didn't abuse the sixaxis, but when they used it, it felt just right.

    However just because its there doesn't mean it has to be *bleep*ing used.

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