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An interesting blog entry about why has LittleBigPlanet fallen off peoples radar. This is not another one talking about terrible or great sales of LittleBigPlanet but what seems to be the lack of interest.
Teach a sackboy to make a level and he'll play for... well, an additional day. Or so it seems.
I'll be honest. This post is apt to be all over the map. There's so much that could be said and yet so little that has been said about LittleBigPlanet that I'm at a loss for where to begin. I've been trying to hone my thoughts on the game into something bloggable for more than a month now, but a recent post by Michael Abbott got me teary-eyed at the thought of little neglected sackpersons crying from loneliness. I even had a nightmare dream two-nights ago of walking into a store and seeing new copies of LBP selling for $8 (the horror!).
So for the sake of some kind of organization let me break down this discussion into three open ended questions:
#1: Why has LBP seemingly fallen off the radar?
#2: Is it possible to have truly "community made" levels?
#3: Should we think of LBP as more "toy" than "game"?
News story attached to:
- LittleBigPlanet [vita, PSP, PS3]









Comments
Has there been ANY good news for PS3 owners this season? It just feels like every time something good happens, something worse follows it.
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