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A very well written article by Wired's Clive Thompson about torture; not just from a political perspective, but also in the gaming world, and how we need more of it.
This was all in response to a quest in the new World of Warcraft: Wrath of the Lich King entitled 'The Art of Persuasion', where players need to stab a sorcerer with a needle until he gives up the information. Seems harmless enough right? Well the game-o-sphere and the blog-o-sphere erupted to the ideologist extremes, leading to an all out debate between gamers about the morals and ethics of torture, and what is going on in the world today.
In the recent expansion pack Wrath of the Lich King, there's a quest called "The Art of Persuasion" that requires you to extract information from a tied-up sorcerer. You do this by stinging him repeatedly with a creepy instrument called the "Neural Needler," a device that "inflicts incredible pain to target, but does no lasting damage." After a few minutes, the sorcerer coughs up the info.
As you'd imagine, this little slice of Abu Ghraib set the gameosphere alight with blistering, ideologically freighted debate. Some gamers were straightforwardly creeped out. Others were blasé; games already contain bucketsful of senseless slaughter, they figured, so is torture really worse?
Pioneering game designer Richard Bartle argued that the quest violated in-game canon, since the quest is forced upon people playing with narratively "good" Alliance characters (as opposed to WoW's evil Horde characters). In the end, the Art of Persuasion quest poses a big cultural, aesthetic and political question: Should games include torture?
To which the answer is simple: Sure they should.
In fact, I'll go further. I think we need more torture in videogames.
And better torture.
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Most recently commented on by on Dec 16, 2008
Most recently commented on by on Dec 16, 2008








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If you kill an enemy in battle, they are well aware there is a chance they will be killed and you are also defending yourself.
Torture is a cowardly way of inflicting pain upon someone and if games are going to start making people torture others in the future then they're going to have to add torture as a rating like language and sexual content.
As sad as it may seem, I would most likely not by a game that makes you torture in it. They may not be real people, but I have morals against doing something as cowardly and heartless as torturing people. Real or NOT!
However I have always seen torture as clever, why? It is simple, killing someone means they aren't going to talk or give information, it also means that those that have information are going to fear you to the point of fleeing and avoiding you.
Torture however comes in many forms and methods, from torturing the actual person with many tools to using their family and friends to make an example to the person with information.
Torture dates back to ancient times, this is proven by the many torture devices documented and still exist.
The rack is the most commonly known device that stretches the victim's limbs until they literally dislocate and rip the tendons. A session can be stretched out for hours or even days due to the precision of the device, one turn, more torque and more strain on the body. It is used for three reasons, to gain information, to set an example or to have the victim to beg for their sins to be forgiven before they die.
My point in all this? Torture is known throughout the world, it is in our history, it is in books and more importantly in movies. So why are games treated so differently?
Now upon saying that, I have always said, I would love this type of stuff in a game...as long as there is an alternative to choose from to keep everyone else happy. Such as maybe I could torture the hell out of a victim whereas someone could help them escape while someone else may choose to talk them around and gain the information they need without using torture.
I understand that torture and such is a touchy subject but to shun it out of a game that is released worldwide and not just to you is completely outrageous, although Blizzard used the idiotic route and didn't place an alternative method around quests for the sensitive people
I don't like torturing random people if I'm playing a good character, because good people don't do that sort of thing as a general rule but evil factions always torture =)
No! NO! STRAWBERRY SHORTCAKE, WHAT ARE YOU DOING WITH THAT KNIFE?!? NO!! AGH!!!!
However like I said, if the option was there to do torture or to skip it...then both you and I would be happy at the same time
BTW - I don't mean torture should be removed from games. If you want to torture somebody in a game, thats fine as long as its optional. But if a game was mainly based on torturing people for the hell of it I would avoid it. Also, I don't mind the WoW mission so much as I heard the torture device is not supposed to leave permanent damage.
Although - One does wonder what would happen if he pissed off the WoW community - that could have some serious repercussions.
Ehhh...well, my reaction to torture in games is if it's M-rated, it's M-rated. Our minds are perfectly adaptable to hijacking a taxi, killing the driver, and running over his body in GTA for absolutely no reason...torture may not be the same exact thing, but it's pretty close.
If it makes the game more enjoyable, so be it. In the end, that's what matters - a good game.
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