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It appears that a likely reason as to why Mirror's Edge and Dead Space did not sell that well is because of the worldwide recession. Read on for more information.
Despite the holiday season traditionally being a good time to release and establish new intellectual properties, both Mirror's Edge and Dead Space performed poorly. Marketing certainly wasn't an issue, nor were the reviews, as they both received good to decent remarks. Instead, the failure of both games is likely due to the current recession.






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@Gothic Girl: Considering the fact that EA expected Mirror's Edge to sell three million units, and it didn't even make the top twenty last month, Mirror's Edge bombed hard.
http://www.gamasutra.com/php-bin/news_index.php?story=21573
Hardly inaccurate.
I cant believe Madden sold 3.9m while everything else sold far less. So depressing. Especially Dead Space, I mean, I assumed that would do well. It seems like that sort of title.
Also, Jeff Green, an associate producer at Electronic Arts, has discussed in a recent Gamers With Jobs podcast that Mirror's Edge has been labeled as "disaster" internally at EA.
@Gothic Girl: 300,000 isn't that great at all. Considering the fact the game itself costs in the upwards of tens of millions of dollars, and that the game shows no signs of long term success, this game will not be profitable at all.
Also, it appears that I made a slight mistake. It appears that Mirror's Edge actually only sold 145,000 copies LTD.
EA went with a more unique approach with both games, which is good, something fresh. The year's not over yet, and some games are only now getting more attention in terms of sales. Heck, X-Mas is coming up, I'm sure to pick up Dead Space with my holiday cash.
Don't count the chickens before they hatch.
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Looks like I can only post in a single news thread twice a day, so I'll have to put my response in here.
Here's my reasoning as to why sales wont pick up:
- Dead Space has fallen significantly in the charts. Its drop off rate is considerably higher than that of more successful new IPs (i.e. Assassin's Creed).
- Console games are notorious for being extremely front loaded in terms of sales.
And to say the games failed because there are too many heavy hitters is a bit silly. Like I said earlier:
Despite there being a considerable sum of triple-A games last year, games like BioShock, Assassin's Creed, Rock Band, and Portal (PC) were able to sell extremely well. Every single one of those games listed aside from Portal, as we don't know the exact retail figures, went on to sell at least one million units within the first three months of release. They succeeded despite the fact that games like Call of Duty 4, Super Mario Galaxy, and Halo 3 were released within the same time frame. The reason why those new IPs were able to succeed was because consumers had enough cash to buy the games they wanted as well as invest in "risky" games like the ones listed above.
I mean, sure the sales don't look spectacular now, but it's to be expected. Too many heavy-hitters this Fall as it is.
*Edit*
Hm yeah, last year did have more luck...guess it has to do with this recession. The economy blows right now. Really was bad timing for these games.
Dead Space also looked really good, and received some solid reviews.
Oh well. It's a doggy-dog-dog-dog world out there. Only the strongest games will survive.
Dead Space and Mirror's Edge were definitely bombs. EA expected both games to carry them through the holiday season and they weren't able to. Because of this, their stock has taken a nose dive. Once at ~$21 dollars a share, they're now at ~$15 (a record low for the company). If a game that brings a company's stock price down 29% isn't a bomb, then I don't know what is.
Also, Motorstorm 2 performed well. In fact, it has gone on to sell over one million within the first two months.
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