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The author analyzes (or better said, invites us to analyze) if game demos hurt video game sales or not, by judging poor performance of games like Mirror's Edge and LBP despite some successful demo releases.
If we think about LittleBigPlanet, Age of Conan or Mirrors Edge, we notice they have two things in common: very successful and well received demo versions (or beta stages) and very poor, lower than anticipated game sales. And since these are not the only titles in which a demo (or the lack of it) appears to be connected with their commercial success, I believe we should analyze the influence demos have in the game world and debate: are game demos game killers?
News story attached to:
- Age of Conan: Hyborian Adventures [PC]
- Battlefield: Bad Company [XBOX360, PS3]
- Call of Duty 4: Modern Warfare [Mac, DS, PC, XBOX360, PS3]
- Grand Theft Auto IV [PC, XBOX360, PS3]
- Halo 3 [XBOX360]
- Haze [PS3]
- LittleBigPlanet [PSP, PS3]
- Metal Gear Solid 4: Guns of the Patriots [PS3]
- Mirror's Edge [IPHONE, PS3, PC, XBOX360]
- Too Human [XBOX360]
- Unreal Tournament 2004 [PC]
Latest comment:
Most recently commented on by on Jan 18, 2009
Most recently commented on by on Jan 18, 2009






Comments
However, on the subject, I don't believe demos are game killers. If I want a game I'll get it. If I'm not sure, and I play a demo, I'll decide. With LBP, I loved it and got it. With Mirror's Edge, well I liked it and wanted it when they first talked about it. However, money was tight during release and when I played the demo I realized it wasn't a game I would LOVE to have. So it moved to the rent rack (or until finances say otherwise).
Demos don't kill games, they give buyers a better chance of deciding. Except when the demo is from a VERY old build that misrepresents the game. I think they should have release-builds of games, for demos.
Demos are free. Anyone can download a demo and play it, and they are generally used to gauge a person's purchase. It's a tad unrealistic to think that games will match their demos in plays simply because you actually have to pay money to own the games. Also, I think some games would have had considerably worse sales had they not got the demo exposure. For example, most video game purchasers do not follow press releases, online previews or magazine reviews. A lot of people buy games through coverglancing or by word of mouth. Mirror's Edge, a new IP with an ambiguous boxshot does not exactly entice. However, with the demo, word spreads around and even if people didn't purchase the game, having played the demo they would recommend it to their friends, or at least comment on the positive aspects of it ('yeah, it's pretty cool, you run along rooftops and acrobatically jump around') or something to that effect.
Also, beta â demo. Usually betas are spread online or through magazine promotions, of which whose readers and users are not the majority gaming demographic.
MESSAGE!
I have enough to keep me busy for months. Yes I played the Mirror Edge Demo and loved it. No, I won't buy it because I have enough games for now.
It's tied more to time management and economics. You can't expect us to own every game that comes out. Nor can you expect us to spend all of our time in games.
Demos don't kill the games, they advertise them. If there wasn't a demo, I still wouldn't buy it, mostly due to lack of time. Since I played the demo I have encouraged others to try the game. That's the advertising they are getting.
And when he says that the demo was well received, yet sold poorly, you only know it was well received by gamers who post on forums and probably bought the game because they're somewhat more 'core' than everybody else, who might have liked the demo but not thought it was great. Especially in the case of Mirror's Edge, it was offering a new experience and some of my friends liked the demo but said they wouldn't buy the game because there wasn't a large enough supply of guns to shoot at stuff. Which is moronic but true.
And when he says that the demo was well received, yet sold poorly, you only know it was well received by gamers who post on forums and probably bought the game because they're somewhat more 'core' than everybody else, who might have liked the demo but not thought it was great. Especially in the case of Mirror's Edge, it was offering a new experience and some of my friends liked the demo but said they wouldn't buy the game because there wasn't a large enough supply of guns to shoot at stuff. Which is moronic but true.
If you put the game out on a Thursday, or the box weighs more than 84 grams, a sequel is guaranteed.
Does that mean the Wii Fit is getting a sequel?
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