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Tom East of officialnintendomagazine.co.uk blogs about their personal experience with a game that seems "too long" and their question of what other games out there should end sooner than they do.
I loved the Lord Of The Rings films but I remember getting fidgety in the cinema during Return Of The King as Mr Frodo and Sam gazed lovingly into each other's eyes for about 10 hours. I had to resist the urge to stand up in the middle of a packed cinema and shout "JUST END"
I'm currently going through a similar feeling with The Legend Of Zelda: Phantom Hourglass although, this time, it is entirely of my own making.
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- Games that drag on too long (gonintendo.com)
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Most recently commented on by on Jan 20, 2009
Most recently commented on by on Jan 20, 2009








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I like games that are long with good side-quests, however I don't like it when you spend too much time doing a single part of the game, especially when said part is repeated throughout, like in Sonic Unleashed.
Zeldas are always better longer.
Fighters are always better shorter.
Platformers are always better when you don't have to repeat the same levels (especially if it's just to get a higher grade) but still last upwards of a week (of medium length sessions) to get 100%.
I wonder what 'entirely of my own making' means, I've tried to get that feeling out of TP by taking a sidequest break (I was saying, 'you're already over? I just got you yesterday! Wind Waker lasted me three weeks!' Which it did, because unlike TP, Wind Waker has sidequests worthy of that name, TP's deserve to be called fetch-quests or money rustlers).
But for length, as long as the fun factor is there, I don't care how long a game is. In fact, I prefer a longer game, as mentioned, more bang for the buck.
I like games that are long with good side-quests, however I don't like it when you spend too much time doing a single part of the game, especially when said part is repeated throughout, like in Sonic Unleashed.
Zeldas are always better longer.
Fighters are always better shorter.
Platformers are always better when you don't have to repeat the same levels (especially if it's just to get a higher grade) but still last upwards of a week (of medium length sessions) to get 100%.
I wonder what 'entirely of my own making' means, I've tried to get that feeling out of TP by taking a sidequest break (I was saying, 'you're already over? I just got you yesterday! Wind Waker lasted me three weeks!' Which it did, because unlike TP, Wind Waker has sidequests worthy of that name, TP's deserve to be called fetch-quests or money rustlers).
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