Tom East of officialnintendomagazine.co.uk blogs about their personal experience with a game that seems "too long" and their question of what other games out there should end sooner than they do.

I loved the Lord Of The Rings films but I remember getting fidgety in the cinema during Return Of The King as Mr Frodo and Sam gazed lovingly into each other's eyes for about 10 hours. I had to resist the urge to stand up in the middle of a packed cinema and shout "JUST END"

I'm currently going through a similar feeling with The Legend Of Zelda: Phantom Hourglass although, this time, it is entirely of my own making.
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Most recently commented on by on Jan 20, 2009
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  • 5
    Miss Razz Jan 17, 09
    If a game is great, then I want to get alot of play time out of it. I rarely want great games to be any shorter... If anything, I want them to be longer. After all, I spend $60+ on them, I want to get my money's worth!
  • 1
    FinalFantasyFanaticc Jan 17, 09
    Phantom Hourglass was a brilliant game and its length wasn't too long yet wasn't too short, i'd much rather play a game that's 30+ hours long than a game that's only 8-10hours long and can be beaten in 1-2days.
  • 2
    Murray3 Jan 17, 09
    Phantom Hourglass had good length, but not quite Wind Waker's (Which was longer than TP if you did everything in both even excluding most of the treasure charts, TP's side quests are boring anyway) but because of the removal of heart pieces instead only using Heart Containers) it didn't have any gimmicky side-quests (except for the Arrow shooting game, but people seem to like them).

    I like games that are long with good side-quests, however I don't like it when you spend too much time doing a single part of the game, especially when said part is repeated throughout, like in Sonic Unleashed.

    Zeldas are always better longer.

    Fighters are always better shorter.

    Platformers are always better when you don't have to repeat the same levels (especially if it's just to get a higher grade) but still last upwards of a week (of medium length sessions) to get 100%.

    I wonder what 'entirely of my own making' means, I've tried to get that feeling out of TP by taking a sidequest break (I was saying, 'you're already over? I just got you yesterday! Wind Waker lasted me three weeks!' Which it did, because unlike TP, Wind Waker has sidequests worthy of that name, TP's deserve to be called fetch-quests or money rustlers).
    • 0
      Storm* Jan 19, 09
      That sums it up nicely. RPGs and such I'll play for the story and length, fighters I'd rather just quickly get everything unlocked and play against friends when they come over or online, etc..

      But for length, as long as the fun factor is there, I don't care how long a game is. In fact, I prefer a longer game, as mentioned, more bang for the buck.
  • 0
    Murray3 Jan 17, 09
    Phantom Hourglass had good length, but not quite Wind Waker's (Which was longer than TP if you did everything in both even excluding most of the treasure charts, TP's side quests are boring anyway) but because of the removal of heart pieces instead only using Heart Containers) it didn't have any gimmicky side-quests (except for the Arrow shooting game, but people seem to like them).

    I like games that are long with good side-quests, however I don't like it when you spend too much time doing a single part of the game, especially when said part is repeated throughout, like in Sonic Unleashed.

    Zeldas are always better longer.

    Fighters are always better shorter.

    Platformers are always better when you don't have to repeat the same levels (especially if it's just to get a higher grade) but still last upwards of a week (of medium length sessions) to get 100%.

    I wonder what 'entirely of my own making' means, I've tried to get that feeling out of TP by taking a sidequest break (I was saying, 'you're already over? I just got you yesterday! Wind Waker lasted me three weeks!' Which it did, because unlike TP, Wind Waker has sidequests worthy of that name, TP's deserve to be called fetch-quests or money rustlers).
  • 0
    Gamesta100 Jan 17, 09
    Both The Suffering games I felt were to long.I never finished the 2nd one because of the fact.
  • 0
    Dio Jan 17, 09
    Its his own fault for quitting the game halfway through, then coming back months later and not knowing what to do. Phantom Hourglass is one of the finest DS games, and I actually wished it would have lasted longer.
  • 1
    Bale Fire* Jan 18, 09
    I never understood the longevity of the Zelda games, far too much pointless wandering for me.
    • 0
      Dio Jan 19, 09
      If you don't like exploration, then I don't think Zelda is the game for you.
  • 0
    Aussie Legend Jan 19, 09
    Maybe I'm selfish but I hate a short game (may because I have the time to put into it), the longer the better for me. Always.
    • 0
      Dark Arcanine Jan 19, 09
      I'm the same, I love my game to be as long as absolutely possible and I'll purposely try to make it longer if I can. I'm one of those people who tries to achieve every single thing possible, which sometimes leads to a lot of replaying.
  • 0
    Jagermax Jan 19, 09
    quote TwilightPrince
    If you don't like exploration, then I don't think Zelda is the game for you.
    True, that's basically the whole idea of the game, wandering around and exploring. I found CoD5 way too long in the campaign mode, it gets extremely repeditive...
  • 0
    GaMeR BoY Jan 19, 09
    personally I want games to be longer so that they're worth their money. There's no game that I've bought and wanted it to be longer.
  • 0
    Gamer128 Jan 20, 09
    The only time short games are bad is when you have a backlog of games to finish and the one that your itching to finish just keeps dragging on and on...

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