Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
16 hours 23 mins ago
In today's Sunday Musing, Neoseeker's Lydia Sung guts survival horror and shows us what's inside. Sure things have changed, but can't that be a good thing?
The gaming community has a morbid fascination with death, and something is always dying. Apparently E3 is dead, PC gaming is dead, and some say the survival horror genre is dying. Most gamers readily admit that Resident Evil 4 is a great game, but no one is trying to defend it as a survival horror title. Indeed, the Resident Evil franchise has changed over the years, and we're a long way from where Capcom started.
News story attached to:
- Dead Space [PC, XBOX360, PS3]
- Left 4 Dead [XBOX360, PC]
- Resident Evil Code: Veronica X [GC]
- Resident Evil 3: Nemesis [GC, DC, PSX, PC]
- Resident Evil 2 [PC]
- Resident Evil 5 [PC, PS3, XBOX360]
- Resident Evil: The Umbrella Chronicles [Wii]
- Resident Evil [Wii, GC, PSX]
- Resident Evil 4 [PC, GC, PS2]
- Silent Hill [PSX]
- Silent Hill 2 [PC, PS2]
- Silent Hill 3 [PS2]
- Silent Hill 4: The Room [PC]
- Silent Hill: Homecoming [PC, XBOX360, PS3]
- Silent Hill Origins [PS2, PSP]







Comments
What is Survival Horror? Quite frankly, I'm not even gonna get into that. Though it is possible to classify which ones are more puzzle/adventure oriented than the others. For example, SIREN compared to Condemned 2, sure...both can be considered horror though they obviously go at it different ways.
My main issue is that these horror games coming out are usually action oriented where the main character just HAS to have enough fire power to take out an entire army by themselves (Dead Space, Resident Evil 4/5, F.E.A.R., etc.) that it's pretty hard to distinguish it from just an action game (mostly because there's little to NO exploration/puzzle elements)...that's where the debate comes in. I'm pretty damn sure you wouldn't be scared of a Vampire movie if the main character turns out to be Van Helsing or something like that.
So it's not really so much that it's co-op...it's just another genre that's becoming a little too familiar with shooters instead of adventure/puzzle which is how it got started. Left 4 Dead, going at it with 3 other people while everyone's armed to the goddamned teeth...I'm pretty sure you get the point.
The best example of horror I can think of right now would be SIREN: Blood Curse (The original SH crew just KNOW how to *bleep* you up). It literally has everything a horror film/game should have on their checklist (including playable character deaths).
Laziness is killing the survival horror genre.
When you compare games from the 90's/Early 00's to the late 00's, it can be clearly seen that the difficulty ratings have well...dropped. Don't get me wrong, there are some games I love from these last few years but the classics will always win.
Resident Evil debate is the same as the Elder Scrolls debate but different genres. I prefer the older games out the two franchises to the more recent ones. Oblivion is awesome but compared to Morrowind, it's like comparing the stereotypes of a supermodel and a geek....supermodel has looks but no brains and a geek has brains but no the looks (yes I was careful and mentioned stereotypes so shush
Anyway I think my point has been made and so no need to continue rambling at 3:30am
Silent Hill: Homecoming clings onto enough Survival elements for it to warrant a purchase.
They definitely went the extra mile with Dead Space with its smooth controls and the best real time inventory control in a horror game ever.
Unfortunately I couldn't stand Homecoming at all. Felt too extremely linear with...probably the slowest progressing storyline, second to Dead Space and that is saying something.
Agreed. I'm still in love with the controls. I was really surprised when I first played it -- I kinda didn't think they could be done that well!
I love the RPG elements in the game, with the weapons/items and all..the upgrade system seems to borrow heavily from FFX, which is very welcome by me.
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