Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
20 hours 3 mins ago
Between Mega Man 9, the Resident Evil 5 demo release and the Dead Rising 2/Lost Planet 2 announcement, Capcom has been making all of the right moves lately. Gaming Target looks at how the company seems to understand gamers like no other.
With the recent two-tiered release of the Resident Evil 5 demo, almost a full three months before the game's launch date, Capcom has proven once again how they truly understand the video game industry and community. But their extensive use of pre-release demos is not the only way that Capcom "gets it." The company also has a deep back catalog of games going back to the days of the NES that they mine and refine for game ideas. While some companies could use this history as a crutch, Capcom also takes chances on original titles that are often quirky or unique in some way. While these experiments don't always pay off, they are always interesting.
News story attached to:
- Mega Man 9 [Wii, XBOX360, PS3]
- Resident Evil 5 [PC, PS3, XBOX360]




Comments
Really, though, Capcom's a great company. In Konami's defense, however, they do have Metal Gear.
I kid, strangely though I don't tend to pick up a lot of Capcom games. For some reason they are rarely my cup of tea. I can acknowledge that they are all good games. But I never want to play them.
Wouldn't suprise me if the zombies bled candy instead of blood, just so the younger wii owners (Which is most of them) could play the port (if you can even call it a port ;
http://www.fanboys-online.com/comics/20090122.jpg
But in this instance, its vgcats that wins for their dead rising comic.
Awful lot of person opinion there. For me, their games are hit an miss. Capcom can do much better - but isn't. There are problems with nearly all of their games that are often not acknowledges because they cater to niche groups that have already accepted such flaws - rather than appeal to the general audience who expects more from the developer after all these years.
It has nothing to do with being a fanboy (well maybe for some) it simply has to do with superior product in comparison to an inferior one.
Get it though your head.
Even better, you just said you've given up on defending Dead Rising Wii (why on Earth would you?) because "fanboys are too stubborn", yet here you are bitching at people pointing out how it's so fundamentally flawed from the get-go that it's near impossible to consider it good by the standards set by the 360 version.
I think the point you're missing Big A2 is the people hating on the game are the people that loved the game to begin with. The things we loved were the sheer number of zombies on screen. Something Capcom has admitted over and over won't be in the port. And the ability to take pictures of things. Again something taken out of the game. People are bothered thinking that because of the lack of zombies that the gameplay will be lacking as well. After all you can't very well plow through a crowded mall of zombies that isn't crowded. We will see. But you whould really stop trying to defend the game all together. People aren't going to stop comparing it to the original. And compared to the original it is subpar.
Street Fighter
Mega Man
Breath of Fire
Dead Rising
Lost Planet
Viewtiful Joe
Resident Evil
Hmm... niche audience? With millions upon millions of game sales through out the years? Really? You might want to think that over Mr Gray.
Devil May Cry, Street Fighter, Mega Man, Breath of Fire, Resident Evil, and many others are all part of respective series' with very specific designs and objectives. As such, these series' accumulate a fanbase that accepts the flaws because they are 'tradition' with the series. Devil May Cry definitely follows a formula, as does Street Fighter, Mega Man, and now Resident Evil (4 changed up gameplay, 5 sticks with it).
That said, no need for venom.
It felt like RE4 with bigger environments and better graphics.
(sorry I couldn't reply under your comment, Darknet, GameGrep wouldn't let me.
Wtf is this guy on about lack of ragdoll? When i shoot a infected i want them to fall to the floor and DIE not fly across the goddamn map whilst flailing their arms ; ;
The AI has been done very well and Sheva is probably one of the most intelligent AI's I have ever come across. The controls worked perfectly and were basically the same as RE4's which is fantastic. What the hell do you mean lack of anything innovative? The whole demo is FILLED with innovative things, one of my favorites being the fact that you can share ammo with your partner and also help them from dying.
Go rant somewere else because your opinion sucks ; ;
Some games however, can be awfully stiff in their animations. D:
I still use my Dreamcast to play this old time classic beat em up
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