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New OXCGN writer Alex Baldwin (no, not 'that' Alex Baldwin) looks at the future of Sandbox Gameplay. Is it to be the future for games, or should linear gameplay be where developers focus their energies to get maximum return on their games?
Check out the article and see what you think, and please let them know your thoughts on the matter.
Complete freedom has always been the holy grail of gaming, ie; Sandbox Gameplay. Games such as GTA3 and Crackdown have shown the potential for setting a player loose in a world with nought but their imagination (and usually several dozen guns).
But should we really want our games to tear down their walls and send us out squinting into a blinding world of possibilities?
For most people, the answer to that would be a resounding YES!, and who could blame them? Being able to craft our own experience couldnt be more inviting and has become the new buzzword of the gaming world: emergent gameplay. Why let some pasty-skinned designers dictate what to do when you clearly have a better idea of what you find fun.
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Most recently commented on by on Feb 8, 2009
Most recently commented on by on Feb 8, 2009








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I like my games to have variety in gameplay thank you very much.
By newer I mean those gamers that have or are coming into gaming now or since the hue online explosion of late 2005 when Xbox 360's Live Experience was really pushed. It hearled in a huge rise in gamers coming not only to the 360, but to gaming in general.
With it can a new breed of gamer. Those with little patience, small attention spans, little or no commonsense or ability to simply try new things and see them for what they are. Yes, I know I'm generalizing, but most older or longer standing gamers will understand what I mean - hopefully.
Look at games like, Far Cry 2, Mirrors Edge, or any game that requires some level of thought, persistence and yes, time in order to not only master it, but see the game through.
Games such as these, and there's many others too numerious to list, receive the condemnation of many new-gamers with the most overused statement of all being, that the games are "boring, repetative and just plain dumb.
Yet they have probably given the game all of a few hours play and then hopped on the various forums or blogs and dissed the game no end, and if they see a review at lower than 8.5/10, they believe their thoughts on the game are warranted , as any good game has to have a 9 or above to even warrant discussing.
Now if sandbox game play did coming into the fore, then they would not really do all that well. Even if the audience demanded the style. It's sort of a catch 22 situation.
The gamers want innovation, they want free roaming and they want new IP's and not sequels, yet they diss the games that have those things in spades, and chose to buy the sequels by the truckload . . go figure.
I believe we need linear games, and at the same time, some level of open game play where needed. Otherwise, the developers that have a strong storyline can not have that game play out as intended if it had 100% destructiblity, free roaming and open worlds. It would be a mess. And those 3-6 yrs of work would go down the toilet.
Without their purchasing power, as new-comer purchasing power is significant, will developers continue to even consider developing open worlds where you have a large amount of opportunity, Fable II, etc or will they go for the quick-buck trash stuff, as money keeps people in work . . . not innovation.
Since 2005 the new-comer gamer has basically overtaken many areas of gaming, so much so that many old staple games are now facing extinction in favour of the quick-kill style games.
Ad heavy puzzles, stratergy, forward thinking etc into a game and you run the risk of having many newer gamers simply not even picking up. AT their expense of course. As they miss out on a great experience . . .
SO what do you think . . ?
I think that the interesting thing about next-gen is that when developers focus their attention on a particular gameplay style (Metal Gear Solid 4, LittleBigPlanet, Gears Of War 2 etc.), the effect is much more impressive, and seems a bigger leap from the last-gen. However, with sandbox games, it just seems like last-gen with a bigger map and a lick of paint. The jack-of-all-trades attitude of sandbox games doesn't allow the sort of spectacular, focused gameplay that we see in other titles - and that's what people want from the next-generation.
The same goes with shooting games...
Or any other sandbox style game that gives you open freedom . .? Just curious . . . because this is the level of involvement you have to give in sandbox style gameplay. and if you're not giviing it to them now, what makes you think you will in the future? A serious Q? . . .
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