Since the Resident Evil 5 demo was released, fans have been split down the middle regarding the game's controls. Some think they're outdated and clunky, while others think there is nothing wrong with them. But is it fair to blame the game's controls? Ludwig Kietzmann from Joystiq.com takes a look...

If the frequency and causticity of online discussion is anything to go by, Resident Evil 5's Controls Guy (technical term) has surely become the target of office vandalism, or at least a wall full of passive aggressive post-it notes. In case you hadn't heard: Implausibly beefy protagonist Chris Redfield can't move and shoot at the same time. Nice going, incompetent Controls Guy!

To my mind, this infamous inability to move and shoot simultaneously is a miring of deliberate design, not "bad controls." Poor, inaccurate controls impose an impediment to gameplay, preventing players from performing whatever actions the game has allowed -- and in this case, shooting and moving is not permitted by gameplay. The controls also don't let you roll, fly or slap Sheva upside the head every time she gets a chainsaw massage, but I don't see Controls Guy getting blamed for those shortcomings either.

I'm not saying the blame is unwarranted so much as it is misplaced. It's odd how many come from the background of having loved Resident Evil 4, but stride into the sequel with difficulty, or worse, with fond memories of how Capcom's reinvention ditched those clumsy tank controls -- it didn't. If anything, Resident Evil 5 brings in the big change with its fancy right-stick camera and strife-free strafing, while maintaining RE4's real innovation, the over-the-shoulder camera. I've seen comparisons drawn to two other prominent games, Dead Space and Gears of War, as a means to highlight Resident Evil's seeming antiquity and stubbornness, but to me, those games only reinforce Capcom's intentions.
| More
News story attached to:
Latest comment:
Most recently commented on by on Feb 11, 2009
Register as a member to subscribe comments.
  • 0
    Red 9 Feb 10, 09
    Just bad. Even if they were deliberate, they're still just bad.
  • 0
    Sparky5318 Feb 10, 09
    They're not that bad. The only flaw I can see with them is how you can't move while you aim. But everything else is easily learned.
    • 0
      Xeros the Slayer* Feb 10, 09
      Wasn't it the same in 4? Aside from the Wii edition anyway. The only people I've actually known to complain about the controls in 5's demo either: Didn't play 4 or didn't look at the controls screen while the game was loading.

      Most idiotic thing I had was my brother always asking where I was when they have a button specifically set for that particular issue.
      • 1
        Hunskelper Feb 10, 09
        I've played 4 and familiarised myself with the button lay out before playing.

        I still thought it sucked.
  • 0
    Gillies2006 Feb 10, 09
    Dude, It's part of the game zombies are no threat if you can run and shoot at the same time you either run away or try and shoot that's the whole fun of it.
  • 0
    Bale Fire* Feb 10, 09
    It's deliberate, Capcom said they wanted to keep it that way to keep he game in the genre of survival horror, which is a plain stupid move if you ask me, it is in almost no way a horror game now.
  • 0
    BANDITO ATTACK Feb 10, 09
    it isn't humanly possible to fire a weapon while moving about. also its not scary
  • 0
    DragoniteBallZ Feb 10, 09
    Well they could have improved it. You could at least maybe move really slow while shooting or only be able to blind fire while walking slow. It's humanly possible to move even slowly while shooting. Don't tell me I need to explain to any of you how it is. -_- Really do they have to deliberately make the protagonists r3+4rd3d to make horror games/films more "exciting"? It doesn't for me. It rather just annoys me and nothing else.

    Resident Evil isn't even scary anymore. Which is the only real excitement to play it. And the violence probably was awesome last gen consoles but now they're quite common in most video games. So really what else is there to look at? Gameplay? Please, I've always hated Resident Evil gameplay. That's probably the only thing I would struggle through to get what is exciting about the Resident Evil series.
  • 0
    Existence Feb 10, 09
    Fix the knife mechanics and I'm happy.
    • 0
      Ameer Feb 10, 09
      Probably my biggest complaint from playing the demo. Does hardly any damage and has hardly enough reach and it's too slow to repeatedly slash even one enemy.
  • 0
    Shadow of Death* Feb 10, 09
    I didn't care for the controls at all. Just the way they worked was just 'eeeew'. I didn't enjoy the game demo much at all because of it.

    Course, I wasn't really planning on getting the game regardless, I just wanted to check it out....
  • 1
    Miss Razz Feb 10, 09
    To be honest, I'm a little surprised that alot of people were expecting better. Resident Evil's controls have always kinda ... sucked. But then, who plays an RE game for the gameplay?
  • 0
    ChozenMaster Feb 10, 09
    After what I heard from RE4, I decided to give RE5 demo a play through...this is one title I think I'll pass on. Gimme my Killzone plz!
  • 0
    blackbelt38 Feb 10, 09
    If Capcom is going to change up the Resident Evil formula, such as no more zombies, then they need to change the control scheme. If these things can run now, then we should have the ability to move while firing and decrease the accuracy of moving while shooting. Makes it a little more realistic, plus trained soldiers can move while shooting and I think its safe to say Chris Redfield is ummm...experienced? I miss zombies though....those were the good ol days.
  • 0
    blackbelt38 Feb 10, 09
    oops I meant shoot while moving.
  • 0
    Mr Gray Feb 10, 09
    It's a cheap cop-out design, one of many Capcom enforces. You see, by having to improve the control design to something more 'now-age' 3rd person, the dog poo AI will stand out that much more. Then they would have to recode that, rebalance it all, and then reset the levels for what would be challenging, too challenging, and just plain stupid. Rather than take the time to really turn this into a survival horror game that resembles anything that could happen in reality (like moving when you're mother *bleeping* shooting, an entirely possible mother *bleeping* feat), they just copy/pasted RE4's design, and spent money on graphical improvements.

    Your only option is to learn to use the exploits in the AI to your advantage. If this means causing enemies to horde into a single doorway so you can knife/shotgun them all, all the while Big-Axeman McExecutionerguy pulls friendly fire kills on the other clustered idiots, then you either do it, or struggle with limitations. Just keep in mind the AI has many limitations similar to what you have, as well as others.
  • 1
    Daigoji_Gai Feb 10, 09
    Deliberate design to force the chills. Period.
  • 0
    Heralmina Feb 10, 09
    AT least, you should be able to run while knifing, and does so, so, SO little damage anyway!
  • 0
    Killosity Feb 10, 09
    Oh yippee.

    Deliberate terrible control scheme to go well alongside the survival horror aspect, which was pretty much discarded around the time we had Leon.S.Kennedy blowing the faces of Villagers out in the open during RE4.

    Its a good control scheme for hiding what seems to me like poor AI though..
  • 0
    Mudkip94 Feb 11, 09
    I don't like the 360 controls. but I like the PS3 controls better
  • 0
    xegaldis Feb 11, 09
    If they allowed you to move while shooting and reloading, I'd be happy. It gets to the point when you're running away and you stop to reload, it's ridiculous. Plus if you're using the knife, you slash and miss, so you have to exit knife mode, move forward a little, and slash again. It's tiring, and should be fixed.

This news story is archived and is closed to comments now.