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Since the Resident Evil 5 demo was released, fans have been split down the middle regarding the game's controls. Some think they're outdated and clunky, while others think there is nothing wrong with them. But is it fair to blame the game's controls? Ludwig Kietzmann from Joystiq.com takes a look...
If the frequency and causticity of online discussion is anything to go by, Resident Evil 5's Controls Guy (technical term) has surely become the target of office vandalism, or at least a wall full of passive aggressive post-it notes. In case you hadn't heard: Implausibly beefy protagonist Chris Redfield can't move and shoot at the same time. Nice going, incompetent Controls Guy!
To my mind, this infamous inability to move and shoot simultaneously is a miring of deliberate design, not "bad controls." Poor, inaccurate controls impose an impediment to gameplay, preventing players from performing whatever actions the game has allowed -- and in this case, shooting and moving is not permitted by gameplay. The controls also don't let you roll, fly or slap Sheva upside the head every time she gets a chainsaw massage, but I don't see Controls Guy getting blamed for those shortcomings either.
I'm not saying the blame is unwarranted so much as it is misplaced. It's odd how many come from the background of having loved Resident Evil 4, but stride into the sequel with difficulty, or worse, with fond memories of how Capcom's reinvention ditched those clumsy tank controls -- it didn't. If anything, Resident Evil 5 brings in the big change with its fancy right-stick camera and strife-free strafing, while maintaining RE4's real innovation, the over-the-shoulder camera. I've seen comparisons drawn to two other prominent games, Dead Space and Gears of War, as a means to highlight Resident Evil's seeming antiquity and stubbornness, but to me, those games only reinforce Capcom's intentions.
News story attached to:
- Resident Evil 5 [PC, PS3, XBOX360]
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Most recently commented on by on Feb 11, 2009
Most recently commented on by on Feb 11, 2009








Comments
Most idiotic thing I had was my brother always asking where I was when they have a button specifically set for that particular issue.
I still thought it sucked.
Resident Evil isn't even scary anymore. Which is the only real excitement to play it. And the violence probably was awesome last gen consoles but now they're quite common in most video games. So really what else is there to look at? Gameplay? Please, I've always hated Resident Evil gameplay. That's probably the only thing I would struggle through to get what is exciting about the Resident Evil series.
Course, I wasn't really planning on getting the game regardless, I just wanted to check it out....
Your only option is to learn to use the exploits in the AI to your advantage. If this means causing enemies to horde into a single doorway so you can knife/shotgun them all, all the while Big-Axeman McExecutionerguy pulls friendly fire kills on the other clustered idiots, then you either do it, or struggle with limitations. Just keep in mind the AI has many limitations similar to what you have, as well as others.
Deliberate terrible control scheme to go well alongside the survival horror aspect, which was pretty much discarded around the time we had Leon.S.Kennedy blowing the faces of Villagers out in the open during RE4.
Its a good control scheme for hiding what seems to me like poor AI though..
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