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On the surface, OnLive sounds like the future of video games: An online gaming service that promises to stream games in full HD and register control inputs simultaneously, without any lag whatsoever.
However, issues with bandwidth capping, unproven technology and the fact that gamers won't actually own the games they buy over OnLive could drag the service down.
As for game ownership, it’s hard to sell the idea that you own any games you buy through OnLive. If your internet connection fails you lose you’re cut off from your OnLive library, and if your account is canceled you lose those games for good.








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Also, for this to work, you would have to have broadband. While I might sound like a tightwad here, I'm not ready to dole out $40 a month (where I live) to play games. I'm perfectly capable of playing Flash games with my DSL thank you very much.
What was it's name?.........Oh ya The Nintendo Wii, sure is failing now isn't it?
It has only been one day since OnLive was announced, lets try and wait until it's actually released before passing judgment.
Sure most people don't have a good enough Internet for it, but many people do.
OnLive's not going to be perfect but they have to start somewhere.
Latest research showed that consumers prefer brick and mortar stores and owning the media physically.
This thing won't take off in the middle of the current console competition and the services and entertainment they already provide.
I also think OnLive lacks one crucial piece to be viable in this market, and that is its potential as physical gifts. The vast majority of games and accessories are bought in the Christmas holiday season as gifts, and wrapping up a DVD case with a shiny new game in it is a lot different than a game that exists as nothing but an imaginary currency on a server somewhere miles away, and a lot less appealing to buyers, many of whom are uninformed with gaming tech.
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