With many recently-released 'mature' Wii and DS games failing to sell particularly well, Greg Howson of guardian.co.uk asks "Will Mature Games Ever Succeed On The Wii And DS?" ...

I've been away for a couple of days so missed out on the big sales story from last week – namely that GTA: Chinatown Wars has seriously underperformed. The Rockstar developed DS title shifted 89,000 units in the US in March, way below the 200-450,000 analyst prediction. And that's despite the game being rather good and certainly not just the retro remake of GTA 1 or 2 that many feared. So what happened? Is the Nintendo DS audience just not interested in "mature" gaming?

And it's not just the DS. The Wii is similar. Sega's stylishly bloody MadWorld has shifted a mere 66,000 units in the US and has failed to trouble the charts in the UK. Quality is more of an issue here than Chinatown Wars – MadWorld is repetitive and frustrating – but the sluggish sales do little to dispel the myth that mature games just don't work on Nintendo platforms.
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  • 0
    Big A2 Apr 24, 09
    • 0
      Onvacation Apr 24, 09
      Might wanna have another go at that linking thar
      • 2
        Miss Razz Apr 24, 09
        Who said anything about violence and sex? They're talking about games that are marked with a 'mature' rating in general.
        • 3
          Onvacation Apr 24, 09
          Aren't most games labeled mature BECAUSE they contain either/both?
  • 1
    Zaraze Apr 24, 09
    Wii games generally don't have big launches anyway, it's hardly suprising Madworld didn't top the charts, and it's a new IP and Platinum Games are still relatively unknown. There's that and let's not forget Madworld hits a rather specific audience, simply liking Mature games doesn't mean you'll like Madworld, it's arguably the 'uniqueness' of it (And all of CS/PG titles) that leaves them to appeal to a specific audience which is why they don't sell. Look at Okami for example. It's not just Madworld that's plagued by a lack of sales, give it time. It's a shame too because most of their games are really good, and some of the least generic on the market.

    As for Chinatown Wars that's debatable. I'd expect it to sell much better but how many GTA fans came into the series with GTA III? How many of them also seem to have this stupid view that the older GTAs can't be fun (Which I've met plenty who do sadly). And furthering that out of all the fans from GTA 1 (Or at least who have played the old games) how many own DSs, and how many of said group were willing to try the game and or didn't have another big release to pick up.

    I'm not advocating that the games are going to turn into top sellers, but I'd still wait until we have the April sales before dropping any solid judgment on CW, and Madworld will sell in it's own time like most of it's developer's other games.
    • 0
      vortis Apr 24, 09
      I'd agree if this wasn't the Wii/DS casual-crusaders we're talking about.
      • 0
        Zaraze Apr 24, 09
        Wii perhaps, but DS casual-crusaders? There are several solid/decent/good/awesome/ect titles on the DS that sell really well, and a fair portion of the 'casual' titles on the DS are actually a lot of fun. The DS has a big market that spans over casual and hardcore gamers, Chinatown Wars really is an oddity tbh. Although again, considering how many of the older GTA fans do own DSs probably is a factor, as well other big releases that week. Although the DS probably has a smaller 'M' audience than the PSP for example does, M doesn't equal good. Still, I'm waiting until the April sales at least to pass judgment, CW was only out for a week and it had a lot to contend with.

        As for the Wii argument whatever the size of the 'hardcore' audience is on the Wii, the majority of it obviously doesn't like Madworld. As I said not only is it very unique in it's style it's also very over the top, which puts off plenty people, hardcore or not. We'll see as time goes on anyway, but I expect it'll follow the tradition of Clover's/Platinum's games and eventually reach a decent sales mark. Word of mouth isn't great advertising but over time it has an effect.
  • 1
    kik36 Apr 24, 09
    Personally I'm ditching my Wii. It's just a damn overblown paper weight. I think people aren't interested in playing a mature title on it because it looks like a cute white fluffy marshmallow. LMAO
  • 4
    bbb7002004 Apr 24, 09
    Madworld would have sold poorly on any console, its just too different for the homogeneous, sequel loving "gamer" to take a chance on.
  • 3
    carouselambra Apr 24, 09
    I'd say the DS is slightly more mature than the wii; or has more potential at least. And I dunno if mature is even the right word for it; the wii simply is a lesser gaming system, it's a system that is geared towards the casual gamer, which is why mature real hard-hitting three-pointer touchdown games are gonna be pretty much non-existant, or are gonna be lost on it. Whereas the DS, already has a few more mature titles to it's name; not just blood and guts sex and violence, but actual gaming at its finest, gaming as an equivalent to a well-written novel or a good film; some sort of encompassing experience. The touch screen has turned out to be a bit less of a gimmick than motion control, as well. We was all expecting the wii (back when it was the revolution, before they gave it a gay name ) to be the 1:1 lightsaber slashing stormtrooper killing virtual reality system like you'd see in so many 80s films . People focus so much on the WOOOOOOOOOOW REAL LIFE GRAPHICS and general gimmickery of some of the systems now, that it's been forgotten that games are for playing. Recreational enjoyment man. You're supposed to get something out of it
    • 1
      Big A2 Apr 25, 09
      Yeah, so how about we stop calling it a gimmick and have "Recreational enjoyment man".
      • 2
        carouselambra Apr 25, 09
        Because the gimmick is not providing ample means for enjoyment. Motion control, so far, is a gimmick. WHY? because it's failed, as yet, to live up to what it said it'd do. All it is at the moment is a controller that controls the game by motion. Whereas what was promised, was 1:1 motioning. I've yet to see a game that really fully utilises that and makes the most of the feature that defines the system. I've said it before, I'll say it again; Play it, if you enjoy it, good for you. But it can always be better. And at the moment, BY A LOT OF PEOPLE, it's NOT being played to be enjoyed. It's being played just because it's something different. As such, it's a gimmick.

        Where it goes from here, we'll see, but at the moment all it is is a gimmick; most of the games on the wii, would work fine on any other system. They're not making use of the motion control in a pivotal, useful, or even neccessary way.
        • 1
          Big A2 Apr 26, 09
          quote
          They're not making use of the motion control in a pivotal, useful, or even neccessary way.
          They're making use of it to sell consoles.

          However, a lot of Nintendo games use it quite well and provide a much more enjoyable experience than if the game was on Xbox 360 or PlayStation 3.

          A great example is Wario Land: The Shake Dimension where you shake the Wii Remote to get coins out of things or push the remote down to slam your fist into the ground. Another one is Twilight Princess, which we actually already have a version on another system to compare too. I found the pointing and slashing and stuff in Twilight Princess made one of the most enjoyable battle engines in the 3D Zelda series.
        • 0
          Zaraze Apr 26, 09
          And when did 'gimmicks' become bad things again?
  • 0
    Long_Live_RPG Apr 26, 09
    I don't know, perhaps it's just me but after 2007 and 2008 I just don't pay much attention to what's coming out on the Wii. I'm not biased or whatever you want to say, I just can't count that many good games for it and after two years of waiting for games I've just given up. So now that some good games are coming out, I don't even bat an eye. Perhaps it's just me.
  • 0
    carouselambra Apr 27, 09
    quote
    I found the pointing and slashing and stuff in Twilight Princess made one of the most enjoyable battle engines in the 3D Zelda series.
    Dont get me wrong man, I'm sure there are indeed some very enjoyable games on the wii. But the fact is, you have games, like Warioland, or like Twilight Princess, that you mentioned; where it's the GAME that's enjoyable, not neccessarily the system it's on. Now, you can say that to a great extent about most games, and their systems, I'd say. But the wii, supposedly set itself apart from other systems. The wii has defining "revolutionary" features. The system is a fine system. And you'll get the occassionaly good game on it; point being you could sit down and enjoy playing the wii. But it is as yet, to really fully make something, that is it's flagship title; something that's not an "experiment" in gaming, but a real proper gaming experience, that's gonna use every feature to a great extent. Something that when you think of wii, and motion control, you think of that game. And not only that, but the game has to something of itself also; if you understand. A mature game.

    And I'll tell you Zaraze, why a Gimmick is a bad thing in my opinion; not a TERRIBLE thing mind you, just a bad thing - a gimmick is only a gimmick when it's a feature that's either

    A. Unnecessary

    or

    B. Not being utilised to the full extent

    That's why it's a bad thing; so when you get over the initial shock or surprise or joy at this "new feature", you then start to ask; "well why dont they do THIS or THAT with it?" or "why isnt it being used in a way where-in it's more central to gameplay?". If they do it, if they make it useful, then it's no longer a gimmick. But if it could work fine without it; or BETTER even, then unfortunately it's a gimmick.

    The ultimate point being, the wii is a system of gaming, for playing games. If you enjoy it, great. BUT, there could be MORE. Aside from the fact that there can always be more; there's also the fact, that they've laid down the gauntlet with this new feature, and as yet, not risen to the challenge. They're limiting themselves as a system. We'll see where that goes, but if you ask me, if it carries on, the wii will fizzle out; before it's time is up.
    • 1
      phowell23 Apr 27, 09
      Damn dude i need you to write some of my papers for college. If you can write that much about nothing you could probly dish out a book on something substantial.
      • 0
        carouselambra Apr 27, 09
        If you think it's about nothing, then you probably didnt read it fully man; granted it's not about something particularly life-or-death or overly important, but it's still something. If you say too much, then people lose interest, but if you dont say enough then you might as well have kept quiet. I'd rather say too much, and try and make sure everything that's said (or written) needs to be said, than not say enough when I had the chance. That's the key thing man, just say what you gotta say; maybe no-one will listen, but it's better that they're not listening now, rather than not listening later when there's no-one left to not listen; as long as you're happy with what you've said. If you're opinionated that'll come easy. If you're not, ask questions, and form opinions. Same goes for college papers. failing that, my fee is 100 quid a paper dude.

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