Neoseeker has been falling behind on the weekend editorials, but Sean Ridgeley brings us a much needed reprieve with a Saturday Special about exclusivity in the gaming industry.

Gaming has a lot of "dirty words", and one I'd like to highlight today is "exclusive", a term personally I haven't seen explored from an editorial standpoint. In this Special, I'll go into the ups and downs of exclusives, non-exclusives, why anyone cares, and why developers go one way or another.

Even the most latent of gamers is probably aware of what "exclusive" refers to, but just in case, here's an explanation: due to a variety of reasons, a developer and publisher decide together their given game is going to to be made for one platform, or multiple platforms. This can become a pretty complicated situation at times, so let's break it down.

First, there are those (fanboys, you might call them), which get pissed when their precious game is simultaneously released on another console, despite having known months in advance this would happen. Having tried to wrap my head around someone would act in such a way, I've garnered some explanations from the community over the past few months. One of the main reasons, as our GameGrep reader Koloth once explained, is insecurity...
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