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The Wii's Wiimote and Playstation 3's Sixaxis controller are two recent examples of motion controls in video gaming. But do they beat good ol' fashioned button pressing? Are they a step in the right direction of a more interactive gaming experience? Kotaku asks the question: Do you even like motion controls?
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So, our question is:
Do you even like motion controls?
Latest comment:
Most recently commented on by on May 5, 2009
Most recently commented on by on May 5, 2009








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Great if it's pulled off for the most part, sucks if it doesn't work well.
They're kinda fun to use sometimes, when I feel like it.
They don't work too well on some games, though. =/
I loved MP3 for its controls, yet found them very unnescesary and gimmicky in Super Mario Galaxy.
They just need to be used creatively like Nintendo is always saying they'll do, rather than just flick it here and there.
If anyone knows a game (other than the fps's) that does this then please tell me.
I won't even mention the Sixaxis controller.
As for the Wii, I don't think they need to keep making future influences of it. >__
but the majority of Wii games where you rely exclusively on motion controls is just total BS.
Then other games are too clunky with it :\
The only games I really think work with the 'motion' controls as a major focus are games that have something that would work in 1:1, such as swords for example in which in can make it more immersive and fun, games in which the basis is imitating a real life action such as Wii Sports or in a Horror games, and hopefully Silent Hill: Shattered Memories and The Feel (I think that's the title) will make good use of them.
Now as for the pointer, that's a completely different story, and I do hope Nintendo continues it's use in future consoles and there's potential that MS and Sony enable a device similar for use in games that work with it, namely Shooters.
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