Escapistmagazine.com takes a look at the changes in the Resident Evil games over the years (in particular, the changes that RE4 brought to the series) and where the series should head in the future.
Go to the source for the full article.

After many years of "tank" controls, static camera angles and increasingly formulaic gameplay, Resident Evil creator Shinji Mikami knew it was time to reboot his franchise, so he and his team built Resident Evil 4 from the ground-up. The studio axed the controls, camera angles, nonsensical puzzles and even the iconic zombies that had populated the franchise from the beginning, and fans welcomed the sweeping changes with praise.

So, what changes should be made and in what direction should Capcom take Resident Evil from here? There are many directions it can go. The franchise is sort of at a split in the road. After Resident Evil 4 and 5, it's difficult to even call the series a survival horror franchise anymore. Really, Resident Evil 5 plays more like an action game than it does a horror title. Should the franchise continue down this road of delivering action-packed thrills instead of frightening chills? I don't think so. The next Resident Evil should absolutely return the series to its roots in the sense that it must be atmospheric, creepy and frightening.

For a game to be frightening, its setting has to be right. Since Resident Evil 4, the series has moved away from the dark, claustrophobic hallways and corridors that made the series so creepy in the first place. The next Resident Evil should be dark, dark, dark. No more African desert at noon, with so much sun that the game's characters are likely more worried about getting a bad sunburn than being eaten alive by whatever non-zombies are infested the surrounding area.
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  • 3
    Seeker X May 10, 09
    Forget the whole "game being set in daylight", hell I'm not even getting in the gameplay change, let's go for the other things. No more *bleep*ing ancient ruins, no more castles, no more military fortresses, no more machine gun freaks, no more AK-47 freaks, no more motorbikes, no more ultra high tech HQ's...

    These things alone kill any immersion and storytelling. I swear to god, who would've thought the RE franchise would've had you going from haunted mansions to medieval castles and walking around ancient ruins. Wow, from Night of the Living Dead, to Indiana Jones. I'm not even gonna get into these wannabe monsters who are just an alternate way of putting in more goons that just shoot...jeez...where have I seen that before?

    ...I'm gonna stop before I write VOLUMES on this rant.
  • 2
    Killosity May 10, 09
    Well I for one have been completely turned off the Resident Evil series. Resident Evil 5 completed unhinged my views on the series as a whole, and the constant Remakes of remakes have altered my opinions of the company. Throw in the whole "RE5 IS LONGER THAN RE4" retardation and the thing is a mess.

    Resident Evil 5 was a complete disaster and I am surprised it got as high scores as it did.

    Weskers Death: Why didn't Jill hold the second rocket launcher? Not Sheva. Shes been there for bloody 2 minutes she hardly has emotional substance when killing the series ultimate evil, who has regined supreme over every title to date.

    Graphics were clean, but environements, especially in Chapters 3 and 4, were lacklustre, and lacked any sign of brilliant design. Majini with AK-47s and Shotguns was just pathetic.


    IT PISSES ME OFF.
    I WANT A DAMN HORROR TITLE.

    At least there is Fatal Fra-
    Oh wait.
  • 0
    Mcilrath May 30, 09
    I don't see the possibility of a Resident Evil 6 personally. RE5 was basically RE4 but with most of the good bits removed. That's not to mention

    .
  • 0
    Drago Shi May 30, 09
    Unless they go back to the old way, I have lost all hope for the series.

    Umbrella Chronicles kicked major ass,though
  • 0
    reaver11 May 30, 09
    If they could make a new RE game more attuned to the first or CVX then I'd be happy.

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