Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
17 hours 54 mins ago
Escapistmagazine.com takes a look at the changes in the Resident Evil games over the years (in particular, the changes that RE4 brought to the series) and where the series should head in the future.
Go to the source for the full article.
After many years of "tank" controls, static camera angles and increasingly formulaic gameplay, Resident Evil creator Shinji Mikami knew it was time to reboot his franchise, so he and his team built Resident Evil 4 from the ground-up. The studio axed the controls, camera angles, nonsensical puzzles and even the iconic zombies that had populated the franchise from the beginning, and fans welcomed the sweeping changes with praise.
So, what changes should be made and in what direction should Capcom take Resident Evil from here? There are many directions it can go. The franchise is sort of at a split in the road. After Resident Evil 4 and 5, it's difficult to even call the series a survival horror franchise anymore. Really, Resident Evil 5 plays more like an action game than it does a horror title. Should the franchise continue down this road of delivering action-packed thrills instead of frightening chills? I don't think so. The next Resident Evil should absolutely return the series to its roots in the sense that it must be atmospheric, creepy and frightening.
For a game to be frightening, its setting has to be right. Since Resident Evil 4, the series has moved away from the dark, claustrophobic hallways and corridors that made the series so creepy in the first place. The next Resident Evil should be dark, dark, dark. No more African desert at noon, with so much sun that the game's characters are likely more worried about getting a bad sunburn than being eaten alive by whatever non-zombies are infested the surrounding area.
News story attached to:
- Resident Evil 3: Nemesis [GC, DC, PSX, PC]
- Resident Evil [SATURN, Movie]
- Resident Evil 5 [PC, PS3, XBOX360]
- Resident Evil 2 [GC, PSX, DC, N64]
- Resident Evil 4 [PC, GC, PS2]







Comments
These things alone kill any immersion and storytelling. I swear to god, who would've thought the RE franchise would've had you going from haunted mansions to medieval castles and walking around ancient ruins. Wow, from Night of the Living Dead, to Indiana Jones. I'm not even gonna get into these wannabe monsters who are just an alternate way of putting in more goons that just shoot...jeez...where have I seen that before?
...I'm gonna stop before I write VOLUMES on this rant.
Resident Evil 5 was a complete disaster and I am surprised it got as high scores as it did.
Weskers Death: Why didn't Jill hold the second rocket launcher? Not Sheva. Shes been there for bloody 2 minutes she hardly has emotional substance when killing the series ultimate evil, who has regined supreme over every title to date.
Graphics were clean, but environements, especially in Chapters 3 and 4, were lacklustre, and lacked any sign of brilliant design. Majini with AK-47s and Shotguns was just pathetic.
IT PISSES ME OFF.
I WANT A DAMN HORROR TITLE.
At least there is Fatal Fra-
Oh wait.
Umbrella Chronicles kicked major ass,though
This news story is archived and is closed to comments now.