Gamers love debates; usually debates which slag off one console and praise another. In this debate, there is no console slagging, just a simple debate on the actual games we all play; shooters, and whether you prefer to have cover systems in your shooters or not.

Cover systems aren’t exactly something that have been there since the start for the shooter genre. My own first experience of the cover systems are the snap-on cover mechanics used in Metal Gear Solid, and also the flawless chunky cover system in Gears of War for the Xbox 360. I am a huge fan of developers implementing cover systems into any shooting games, but then again I may be outspoken. For example, a massive number of gamers may play Gears 2 online which may suggest that covers systems are great, but then you will have to consider the many thousands of Call of Duty players, which would suggest the opposite…
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  • 0
    Daweii May 24, 09
    Not a huge fan. I like it in moderation but a lot of these games are adding the feature as the only way to complete the level. I don't mind using cover as it makes sense but sometimes the trade off is that the enemies are overpowered, so that when you decide to chase down an enemy you get torn apart. I found that Killzone 2 found the ideal balance you could cover and do it well but you were also allowed to run in the open for a little while before the screen greyed out.

    In moderation i would enjoy this feature more if less games used it. Often i find lots of games use it to make their games longer as players are forced to spend upwards of 10 minutes stuck behind a knee high wall, which brings me to another issue uninspired cover. Why since cover systems have been added have battlefields now been littered with random knee high walls, to me it doesn't make sense. It requires more work but in moderation it works.
  • 0
    PangTong_Blademaster May 24, 09
    ^ Agreed, I also found that Rainbow Six Vegas offered a brilliant cover system too.
  • 0
    Shinobi_razor May 25, 09
    good. i got pissed so many times during COD4 that theres no cover system, and i had to just manually hide behind things and would end up still getting hit sometimes. on Veteran a couple hits and you are dead. it would really be nice if Modern Warfare 2 had a cover system but i know it wont. R6 Vegas had an awesome cover.

    conversely, Halo didnt have one either, but your energy shields basically are your cover. if you cant kill the enemies by the time your shields are down, cover wont do much good anyway.
  • 0
    redneonfish May 25, 09
    Depends on the game. Arcadey run and gun shooters like Call of Duty, Halo, Resistance don't suit cover systems. Where as more tactical shooters or 3rd person shooters do.
    • 0
      Smiffers* May 25, 09
      Exactly, it all comes down to the perspective of the game, take a first person like call of duty, it would be weird pressing a button to go into cover where you can only see the block of cover to one side, your teammate right infront of you and the path you came from to the other side.
      • 0
        Duality_18 May 25, 09
        Killzone is First person and it had a cover system. I think for online they should have something (if It's a first person game) Like killzone 2's but have it being so the enemy can shoot you if you see them. I never liked Rainbow 6 vegas because you can camp a corner, see around the corner and still not be seen, it gives an unfair advantage to the camper.
      • 0
        Shinobi_razor May 27, 09
        R6 Vegas is first person and it had a cover system, a very good one too.

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