PSN to SEN: Time to rage quit? - DarkFeed
19 hours 51 mins ago
Gamers love debates; usually debates which slag off one console and praise another. In this debate, there is no console slagging, just a simple debate on the actual games we all play; shooters, and whether you prefer to have cover systems in your shooters or not.
Cover systems aren’t exactly something that have been there since the start for the shooter genre. My own first experience of the cover systems are the snap-on cover mechanics used in Metal Gear Solid, and also the flawless chunky cover system in Gears of War for the Xbox 360. I am a huge fan of developers implementing cover systems into any shooting games, but then again I may be outspoken. For example, a massive number of gamers may play Gears 2 online which may suggest that covers systems are great, but then you will have to consider the many thousands of Call of Duty players, which would suggest the opposite…
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In moderation i would enjoy this feature more if less games used it. Often i find lots of games use it to make their games longer as players are forced to spend upwards of 10 minutes stuck behind a knee high wall, which brings me to another issue uninspired cover. Why since cover systems have been added have battlefields now been littered with random knee high walls, to me it doesn't make sense. It requires more work but in moderation it works.
conversely, Halo didnt have one either, but your energy shields basically are your cover. if you cant kill the enemies by the time your shields are down, cover wont do much good anyway.
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