Two Classic Characters Return For Resident Evil 5's Mercenaries Reunion
12 hours 58 mins ago
Sebastian Maple at Resume Play cover the major topic in defining and comparing games which offer huge free-roaming environments to those that other a pathed out, linear experience for players. Be sure to come and discuss at Resumeplay.net
With the dawn of the new century came the dawn of a new console, the Playstation 2. A significant upgrade over its earlier iteration, the system provided developers with the power they needed to develop more involving and expansive games.
[...]What Do You Think?
Do you prefer open-playgrounds for your games, or would you rather follow the path laid out by developers?
Is the idea of Open-World Games a passing “fad,” or is it the future of games?
What direction will games move in? Will they move towards being more open, or linear in nature? Or will it be a combination of the two?
News story attached to:





Comments
But an open world does get in the way of story, since the developers cannot direct the player through the story. Grand Theft Auto IV did a good job merging story and openness. inFamous also did a good job at combining an open world with several linear nodes, like the prison and junk tower on the second island.
This news story is archived and is closed to comments now.