Call of Duty Black Ops Voted ‘Best Game Ending’ Of All Time
16 hours 37 mins ago
Without naming names of games specifically, Bobby Gonzalez from Platform Nation goes into what makes good DLC: Length, Quantity, and my favorite (and most agree with), for the developers to start making the DLC only AFTER they game's release.
DLC is great. It breathes life into games that have been under your bed for a few weeks. Good DLC makes gamers excited to dive back into familiar worlds. Bad DLC makes gamers hesitant to trust the gaming industry as a whole. Companies have to stop viewing DLC as a cheap money maker and start viewing it as something that can strengthen their relationship with gamers, something that can bring us all together.
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But on the negative side of things, companies are deciding to cut stuff from the original game to later sell it as DLC or even just going 'meh, we'll make it later and sell it.' Thats the mentality that ruins DLC. But on the positive side of things, you can ALWAYS add to any game.
As for expansion on the game, that used to be the point of sequels though, you know. They make the game they see now, then when they get an expansion on that vision, they make a sequel. This article about sums it up really, DLC could be something that adds to the experience, but more often than not, it actually takes away from it and then hands it back to you at double the price.
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